Hi #PortfolioDay! 🥳 I'm Alessandro 🍕 I've been working as an Environment artist for over 2 years now. After some time astray I am looking to connect back with my passion so if you need someone like me here is my portfolio : https://t.co/neAKXkVTim
Our very first #MegaGum trailer is coming 🎬
We’re excited to announce that MegaGum will be part of the Summer Mix Showcase 2026 from June 1–5!
Get your first look at Uja, the Gummies, and the colorful world of the GUM Tower 👀
👉 Wishlist on Steam:
https://t.co/qY1yiGM0m3
For Labor Day, the factory was empty… so our gummies decided to “help.”
Seconds later: chaos.
Paint spilled, walls ruined, everyone “fixing” it at once.
👉 We’ll get them under control… eventually.
Soon, you’ll manage their creative chaos.
Wishlist MegaGum : link in bio.
Hey everyone !
We need your help! For MegaGum, we’re launching a wishlist goal challenge! All the dares go from simple to totally crazy.
The higher we go, the wilder it gets (especially for our boss 😈).
Got ideas? Funny,or absurd dares, we want them all! Wishlist in bio! ✨
Hello in this dev diary #11, we’re taking a look at one of most interesting interfaces: Uja’s upgrade tree. ⚙️
More than stats, each upgrade changes how you fight: damage, mobility, and interactions.
Build your own Uja, aggressive, precise, or versatile.💥
👉 Wishlist in bio
Hello guys ! For the past weeks we have been working on her design 👀#DevDiary10
A new face is entering the Gum Factory…
Accompanied… or not.
She knows more than she shows.🤫
Welcome, Emma.
Join the community and wishlist in bio !
#UE5#IndieDev#IndieGame#Steam#GameDev
Real humans behind our game? #DevDiary8
We often show the game… but not the people behind it.
MegaGum is built by artists, developers & designers bringing it all to life.
🎨 World
💻 Gameplay
🎮 Experience
Just a glimpse of the team 👀A
More coming soon !
Wishlist in bio !
🎮 Dev Diary #7
We’ve updated the look of our main character based on current trends and your feedback.
The new version is now live in-game 👀
Can’t wait to hear what you think!
#GameDev#IndieGame#DevDiary
Hello guys ! Here is our #6 DevDiary :)
From a lifeless model… to a living character ⚡
Here’s how Uja comes to life:
Model → Rig → Lookdev → Animation
From silhouette to motion, every step matters.
👉 Wishlist MegaGum: https://t.co/3rmBuNVZi9
#MegaGum
⚠️ THEY’RE HERE!!!
Cute. Chaotic. Marketing-approved. 🍬
Meet the Gummies.
Elastic little workers who never complain, never rest… and never ask questions.
They split. They fuse. They gurgle.
Funny. Dumb. Adorable.
Engineered by Mister Gum to be perfect. 🍭
#MegaGum#DevDiary
Hello, vu qu'apparemment faut une légitimité pour parler d'IA : Je suis DA et Lead dans un gros studio d'anim et on arrive très bien a bosser sans.
De plus son intégration au workflow est catastrophique, c'est juste une lubbie de producteurs radins et fainéants. 🥸
@Frederic_Molas@matthieux380976@EzEdward1 comme d'autres, sous ce poste je suis d'accord avec l'IA en tant qu'outil mais en tant que dev de jeu depuis des années, je ne peux simplement pas accepter d'utiliser le travail d'autres artistes à leurs insu. tournez le comme vous voulez, la génération d'image ,c'est du vol.
Give your children the gift of adventure! Discover a heartfelt, wholesome story filled with laughter, puzzles, and teamwork. Perfect for their first steps into videogames.
https://t.co/OfzkrdaUqk
#Chickenhare#TreasureOfSpikingBeard#FamilyAdventure
From the big screen to your controller: Chickenhare & the Treasure of Spiking-Beard is about to launch!
So what happens when a movie universe jumps into gaming? Let’s talk about it.
Wishlist the game here: https://t.co/OfzkrdaUqk
#PlayChickenhare#IndieGame