Don't think I ever made a finished post, so here she is! Big shoutouts to @GameTechUS for the kit and install tips, @Voultar for getting me back into soldering in general, and @MyLifeInGaming for rekindling my love of retro game and hardware.
#GBAConsolizer
Quick demo of the new RetroTINK-4K feature that blends dither patterns on games that used them as a method for transparency/shadows, the Elliptic blur at 1.75MHz, clean RGB image with the perks that normally only composite could deliver.
Source: RGB SCART
Left off - Right on
@infidelity_nes Amazing work!
Sometimes this gets missed when adding weapon swapping, but does it have the shortcut for going back to Buster by pressing L and R at the same time?
The Star Fox Grand Prix pack is now out on GameBanana! This mod pack includes:
- Two tracks (Corneria and Space Assault)
- Three song options per track
- Area-specific sequences and Final Lap changes!!
Hello everyone! It's been a while since I've given an update on Mega Man II SNES 16-BIT
First I'd like to give a shoutout to Factor, ValHam, & Tails Gaming Power for all of their work! I wanted to showcase two QoL's, one of which has been requested of me since 2023, when I first released Mega Man II SNES. And to my dev build patreons, give it a try.
More updates to come! Thank you! 🙂
@broskiFGC I have a friend who mains Ryu and Marissa, my entire time playing the game is trying to deal with nightmare, plus on block specials that'll kill me if I fail.
Sony was working on a DualShock with a built-in PlayStation, but canceled the project.
Yes, you read that correctly. Developer Brian “Biscuit” Watson revealed that Sony once created a plug-and-play console shaped like a DualShock controller, with a PlayStation 1 built inside it.
The idea was simple: plug the controller-console into a TV and start playing. The device had an SD card, and around 10 games could fit on its 4 GB of storage. The controller-console ran on batteries. Sony even built a prototype!
So what went wrong?
The controller-console was aimed at the Brazilian market. It was supposed to be cheap and mass-produced, so Sony brought in many third-party manufacturing partners. Those partners demanded royalties. To keep the price low, Sony would have made only 10 cents of profit from each unit sold.
In the end, the project was canceled.