Going to try this again with a reupload to fix some audio balance issues I didn't like. Living the Dream | Let's Play Alan Wake #LetsPlay#AlanWake#HorrorGames#youtubegaming https://t.co/NWDMb2CVFb
... needs to be stored in custom data structures and interlinked, there's so much groundwork that needs to be laid before you can really do anything that even starts to resemble gameplay. That said, I'm finding it fun as hell, and I'm definitely getting better at it!
Continuing to mess around with #Unity/#Unity3d. I managed to make a basic dialogue system. The interesting thing is that this looks like nothing, but there's a mountain of code that had to be written to make this possible. To name a few things...
The thing about Unity is that if you just do the tutorials through Unity Learn, or you watch somebody throw a game together in a gamejam, you start feeling like, "Oh, this is easy." But once you start writing something with a very complex structure with a lot of data that...
It would be nice to have somebody looking over my shoulder to be like, "Oh no, that's not how it's done." Because right now, I'm improvising a lot of this stuff, and it works, but the more I start coding, the more I worry about how painful any future refactor will be.
I'm at the point with this exploratory #Unity3d project that a lot of the basic groundwork is done (database, camera, class organization, movement, etc.) and I can start coding things pretty quickly. But that's always scary, because there's so much I still don't know.
The next thing I want to do is to animation rig the character's head and upper body to glance in the direction he intends to travel. Putting that off for later, though.
I've been working with NavMeshAgents in #unity3d; I'm doing click-to-move and the NavMesh has pathfinding built-in. It's a little quirky, but great. Character movement felt a little unnatural, so I've been playing with it. @unitygames@unity https://t.co/4F4dw3rVFR
And I'm not saying it's perfect or amazing. I'm still new to Unity, and I'm absolutely certain that much better minds than mine have done much cooler things. This was fun, though. I had to get real familiar with coroutines. Those are dangerous!
I've started messing around with @Unity, because... I dunno. Why not? I like to code and I like games. I should be building systems, but I spent most of my day figuring out animation blending. This stutter step came out pretty nice. I like it, anyway. https://t.co/YYGe3qWTNm
Episode 4 of this #AlanWake#LetsPlay. I did NOT expect to do more than one or at most two episodes of this at the start, but this has been surprisingly fun to react to in this blind playthrough. I'm intrigued. #youtubegaming#smallyoutuber https://t.co/MlPhRLANcR
I started playing #Timelie with my daughter. This is putting me in mind a bit of #MonumentValley, and it has been fun so far, if not yet immensely challenging. Charming, relaxing puzzle game, and I enjoy these. Feels partly inspired by the Philip K. Dick story, "The Golden Man".