@UnrealEditorFN Hey UEFN, the socket system does not work. When you attach a static mesh to a skeletal mesh’s socket, in BP editor, it looks good in UEFN but as soon as you start Fortnite, the attached static mesh is stuck at the origin of the skeletal mesh and not at the socket. Try it yourself
I just released a new update for the Capybara video game. Now, all types of enemies have distinct looks from each other. This should allow you to play a little more tactically and prioritize fighting the correct enemy type for the situation.
Download https://t.co/k0RJwr8OiE