I've been experimenting with cellular automata on #webgpu lately and ended up turning it into a small library and interactive playground:
👉 https://t.co/U5TsWoqMeu
It has neural cellular automata, reaction-diffusion, Lenia, Pokemon type battles, Game of Life, and elementary Wolfram rules, all running on WebGPU.
You can tweak the simulations in realtime, explore the presets, or use the library to build your own rules in WGSL.
fundas una empresa en el 93
33 años de honest work
finalmente se da el contexto en el que tu tesis vale gorilions
tu empresa domina al mundo
degustas unos asian milkers
guantanamo
bitcoin-ethereum p2p swaps that settle in minutes have been achieved at @tacitfi 🤌 thanks @cazala for helping prove this out. Another cool thing is that these are kept confidential as the bridge settles into a privacy pool. And they do not require trusted third parties 👍 ~~
Back from SF, intense trip (as always) ==> Takeaways:
1. Hardware + robotics is where the cool kids are now.
2. Data is the new bottleneck. AI/robotics companies are starving for it. I brokered two data deals at a single asado.
3. Being a researcher is the new aspiration for young talent. SWE is for uncs and agents.
4. The gap between SF and everyone else keeps widening. The black hole keeps gaining mass. If you are outside its event horizon, you will miss the singularity.
5. More and more LATAM talent is moving to SF, and it is not just fintech anymore. They are building across all kinds of use cases, some right at the frontier. Refreshing to see.
LONG LATAM TALENT.
@z0r0zzz@tacitfi you’re welcome 🤝 tho the TAC reward wasn’t nearly enough to cover the gas on Ethereum, while deploying the base contracts paid more rewards and cost almost nothing. I think that could be balanced better.
@OxSimpleFarmer if the main diff is that this has hooks then why isn’t that even mentioned in the tweet? it sells it as the feature is autocompounding and composability which uni-v2 already had. And is the hooks worth a 10% tax vs just using uni-v2?
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
A self-send first doesn't help: the tracer walks the full history. The reflection route doesn't either: the take only folds if the seller's note is live, and this one's isn't. TacitScan also shows "No Tacit envelope" for the tx.
hey @tacitfi@z0r0zzz I bought 1,000 TAC on the BTC orderbook (preauth listing take), tried "Bridge to Ethereum" and the burndep trace refuses it:
"non-confidential input at index 2, after a confidential one"
A take tx is commit vin0 / seller note vin1 / buyer funding vin2+, so any note bought from a listing can never bridge 🧵
The protocol already handles this layout: the reflection guest reads AXFER asset inputs at vin[1..1+n] (https://t.co/SKLaCABz8d). Only the burndep tracer assumes funding comes first.
Teach the tracer that, and TAC bought from listings becomes bridgeable.
tx: https://t.co/iFkC2MiPl2
@giuli_tebalea@Mer_ce0 a mi no pego economicamente, porque trabajaba para afuera en una epoca que los precios estaban controlados y el peso se derretia. A los medicos que conozco (mi mujer y colegas de distintas especialidades) los hizo mierda. Pero si, no les pego a todos igual.