It’s official: 5.9 is happening and it's coming in Preview next week.
It’ll include improved AI workflows, web as a target platform, rendering and animation updates, plus more.
We’re making a few changes in 5.9 branch over on GitHub, and more will come in over the next few days. More details coming soon!
Range and queue is being turned back on! The feature will roll out gradually throughout the day, so you should start seeing it available in your games soon. Thanks for your patience while the team worked to get this fixed. Let me know if you run into any issues!
@amorriscode looks like y'all adding a bunch of these already but as a user I started cooking to fill the gaps I found in CLI. Easier model comparisons with benchmarks, pipelines with flow, model visibility of subagents on the nested flow. Then runes as structured memories etc.
Been cooking on a Clanker bench to use with Claude / Codex as much as CLI is effective, exploring Unreal MCPs and just the space in general for supporting dev flows felt like it needed a lil more visual treatment.
- Reusable Pipelines
- A structure to memories/mds
- A miniversion
Your #VALORANTChampions 2026 Anthem and music video is here. Listen to “IF THE SUN BURNS OUT TONIGHT” ft. Grabbitz, Oli Sykes, & Courtney LaPlante.
At the end of the world, when the void calls your name, will you FRAG or DIE??
Customizing the editor for your own workflows goes so big. You have to force clankers towards teaching so you're learning as you go, but no longer having to use something built for every occasion is a dream.