Used Claude Fable 5 to create an ambient predator-prey simulation. Flocking fish, hunting sharks, swaying kelp — and a cursor the shoals fear. Pure dark-ocean atmosphere.
https://t.co/9CeNXAHPus
I built Image Grid Maker: a free Windows app that turns thousands of photos into one clean grid — always a perfect rectangle, with aspect-ratio cropping, custom output size and borders.
Made entirely with Claude Opus 4.8. Link in comments.
What if you could turn any number of photos (3, 8, 15, or even 60) into one clean 3D surface (pts & mesh) with Flow Matching?
Check out our new work, Surflo: Consistent 3D Surface Flow Model with Global State. 🧵
1/n
🔗https://t.co/lBcJRgpfdg
So Claude Fable 5 and Mythos 5 were effectively shut off for users because the US government cited vague “national security” concerns?
Based on what Anthropic describes, there’s no clear public evidence, no transparent process, just a forced disruption.
https://t.co/guENf087j8
@kotohibi_3d I just bought 'Extract Sharpest Frame ( GUI, Windows binary edition ) Single user license' from 'kotohibi-cg'. https://t.co/EKdtMVYlOg #booth_pm
This slide is a workflow for mixed 360 and planar images for 3DGS by my tools. new version is coming soon. Not only drone but also handheld are available, of course. Let's add a twist for your 3DGS.😀
Google slide : https://t.co/TtW9JOynNy
Wild what's possible now: I can ship a 3D experience prototype to a museum in a single afternoon.
Everything coded and generated with Omma, leveraging AI to iterate fast.
3D models generated in Omma. Scene built on top of Three.js. Prompted for dissolving shaders + particle systems?
I finally finished my Gaussian Splat based FPS demo.
It's a @playcanvas project, runs in a browser. On a real photoscan. With physics, baked lighting, pathfinding NPCs.
Here's how 👇
this might be the most detailed splat i've made yet - @lichtfeldstudio MRNF 115k steps
Church of the Holy Apostles - Ani, Turkey (2022) https://t.co/tdhSfLnw50