Founder and #indiegamedev at @astralpunchdev @rforcedmachine | Training #AI Agents | Building XR ( AR VR MR ) apps | Negativity free | ๐ ๐ฆ๐บ๐ต๐ญ๐พ
Update on character progression and unlocks ๐ช
- scrapped my original rank progression mechanics where the player must reach certain levels to unlock a skill
- replaced it with a Credit System
- characters and skills can be unlocked through credits earned by playing the game
Made the robo-crab walk sideways for realism. ๐ฆ
Created a custom camera controller, couldn't get the built-in target group/framing to work nicely with the zoom in and centering effect I wanted when transforming to ultimate mode. It also dynamically adjusts the follow offset.
Game performance test with 200+ enemies. Found a bug in shared particle system with collision enabled, crashing Unity's physics engine. Fixed it by just disabling the collision.
Game also runs smoothly on a Steam Deck LCD version at 60fps. ๐ฎ
#game#indiegame#steamdeck
From 6 available skills, each character can choose 2 skills to activate. Find the skills that best suit your playstyle.
Build 1: Sword Slash + Sword Thrust
Playstyle: Mobile hit-and-run tactics
Build 2: Askal Missile Barrage + Sword Slash
Playstyle: Maintain distance while dealing damage
Build 3: Askal Missile Barrage + Sword Thrust
Playstyle: Charge directly into enemy formations
#gamedev #indiegame #videogames
Just finished several in-game systems. ๐จโ๐ป
โ Dual-gated unlocks (mech rank + credits requirement)
โ Character ranking system
โ Skill unlock and selection
โ Weapon unlock and level up
โ Ultimate unlock and level up
โ Credits System
โ Character Selection (5 of 5)
#gamedev