Anthropic shipped 125 settings for Claude
The official docs cover 40.
One developer found the other 85.
His API bill dropped from $340 to $87.
Not by using a cheaper model.
Not by writing shorter prompts.
By moving one line in a config file to the right place.
> memory scoped per project → past clients never bleed into new work
> Extended Thinking on Light by default → 18–25% fewer Opus tokens in week one
> cache_control moved to the right line → the fix that turned a $340 bill into $87
> plugins and MCP servers toggled off when idle → saved 25–40K tokens per session
> per-project model override → Haiku for docs, Sonnet for infra, Opus only where it matters
Same model. Same prompts. Same work.
Most Claude users are running a $100/month tool at 30% of its actual capability.
Here are 25 features, workflows, and tricks that close that gap ↓
Bookmark this.
3D scene reconstructions by NVIDIA.
ArtiFixer - repairs artifacts and extends sparse views via Wan 2.1.
- high-fidelity inpainting in occluded regions
- gens hundreds of consistent frames in a single pass
- 3D Gaussian Splatting for navigable scene reconstruction
Makes the 3D environment look photorealistic and fully navigable for VR/AR. It basically turns a broken 3D model into a polished, professional scene.
https://t.co/weOQcfXleO
Enter the Backrooms - in 15 minutes
🪄 Upload a movie still to @SpAItial_AI Echo-2
⏬ Download a 3D Gaussian splat PLY file
🥽 Upload to @PlayCanvas SuperSplat and enter VR
[1 / 3]
Lumos-Nexus. Generates high-quality vids that strictly follow complex, logic-heavy instructions.
uses a training-free inference strategy, hands off generation from a small semantic initiator to a large detail refiner.
- Omni-Video + Wan2.1+Qwen3-VL
- model-agnostic
- 1.2x latency overhead
https://t.co/heyejPNLpG
Splats are getting larger and more detailed. The dataset for this scan of Koriyama Castle in Japan is half a gigabyte. But it loads nearly instantly. Imagine being able to visit perfect digital copies of any location in the world - this is where SuperSplat is heading.
[1 / 2]
This AI workflow is gold for relighting videos 😲
Check out Beeble: https://t.co/G0fdNNuVCe
Beeble lets you replace lighting, backgrounds, and even clothing in existing footage using a node-based AI workflow, transforming any room into a cinematic set in just a few clicks. It’s a game-changer for creators, filmmakers, and video marketers who want studio-quality visuals without a studio budget.
Our mission is to create 100,000 new jobs for creatives, looking to learn and stay ahead in AI? Join GenHQ:
https://t.co/g0a6tIwUIv
#BeebleAI #AIRelighting #AIVideoEditing #CreativeAI #GenerativeAI
🚨 Someone just built the open-source tool the internet has wanted for YEARS.
It’s called ReClip — and it downloads videos from almost any website.
100% free. Self-hosted. No ads. No tracking. No nonsense.
Paste any link from:
→ YouTube
→ TikTok
→ Instagram
→ Twitter/X
→ and 1000+ more sites
Choose MP4 or MP3, pick your resolution, and download instantly.
That’s it.
No popups.
No rate limits.
No forced signups.
No “premium” paywall halfway through.
Just your machine, your files, your privacy.
What makes it even better:
↳ Batch download multiple links at once
↳ Clean browser-based UI
↳ Lightweight setup anyone can self-host
↳ Built with simple HTML
↳ MIT licensed
↳ Open source forever
And the craziest part?
It went from 0 → 1.4K GitHub stars in just 9 days.
Already crossed 239 forks.
That kind of momentum says everything.
For the last decade, people have been stuck using sketchy downloader websites packed with ads, trackers, and fake buttons.
ReClip fixes that.
A clean, private alternative built for people who care about ownership, speed, and freedom.
No data harvesting.
No subscriptions.
No upsells.
Just download what you need—on your own terms.
Open source wins again. 👇
Everyone talks about video generation models…
But the real insane combo right now is Seedance 2 + Astra (Hyperion 2) in @topazlabs
Generate cinematic footage then instantly hit it with HDR, upscale and pro post-production in browser.
This is next level.The real pro difference is happening more and more in post-production.
Team Generation or Team Post-Prod?
🚨 NVIDIA’dan sessiz sedasız gelen bir 3D devrimi: **Lyra 2.0**
Tek bir statik görüntüden devasa, kalıcı ve tamamen keşfedilebilir 3D dünyalar yaratıyor.
En büyük sorunu çözdü: Temporal drifting. Yani AI’nin ürettiği videolarda ve 3D modellerde zamanla oluşan o meşhur “bozulma, kayma, erime” problemi. Lyra 2.0, her karede katı 3D geometriyi koruyor ve kendi hatalarını kendi düzeltiyor.
Bir fotoğrafı alıp içine girebileceğiniz, gezebileceğiniz, keşfedebileceğiniz canlı bir dünyaya dönüştürmek artık gerçek.
Bu sadece teknik bir ilerleme değil… Yaratıcılığın, tasarımın ve hikâye anlatımının sınırlarını yeniden çiziyor.
Another cool stuff from NVIDIA.
LocateAnything - high-speed visual search engine. You provide a text prompt and it instantly pinpoints that object's exact location in an image.
- 10x speedup for dense object detection
- Qwen2.5-3B + Moon-ViT
- Fast/Slow/Hybrid modes
- trained on 138M samples for UI, docs, generic grounding.
https://t.co/bEvD6pRKaR
SUPIR upscaler is outdated. ASASR- turns blurry, low-quality photos into sharp, high-res images. Prevents the fake hallucinated details.
- improves OCR
- high segmentation accuracy
- based on FLUX.1 dev
this looks sweet
https://t.co/kx4A4N1wDc
RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting
Contributions:
• We introduce a unified surface-volume Gaussian scene representation for jointly modeling sharp specular reflections and clear transmission in real-world scenes containing thin semi-transparent surfaces.
• We propose Specular-Aware Gradient Gating to suppress misleading gradients from complex specular regions, substantially reducing floaters in the transmission branch.
• Extensive experiments demonstrate that RT-Splatting significantly outperforms prior methods while maintaining real-time rendering and enabling flexible scene editing.