New album: Cem & Talha
https://t.co/IDE1d6mn35
An album compiled from 3 improvisational sessions we did with @cemevin . His guitar skills are something to be reckoned with. The result is a very chill album that you could listen to while working.
1,000,000 rigid bodies. All simulated on the GPU.
No GameObject per body. No CPU readback — the CPU never sees a single pose, or even how many got drawn. Bodies, broadphase, solver, culling and the instance stream all live on device.
Then I dropped four tornadoes on it.
BIG NEWS
Judero is coming to Nintendo Switch next week!
Pre-order available with a very competitive price.
FREE DEMO with lots of content available NOW!
We’ve been working on this port for years on and off, so happy it’s coming out. Plays great on Switch.
Mashina has a Free Demo available on Playstation NOW!
With the full game is coming out on May 28th!
Check out our relaxing stop-motion digging adventure.
Shares are appreciated.
Spent a weekend with Unity 6 ECS/DOTS, built a Vampire Survivors clone to stress test it: 1000+ enemies, spatial hash collision, per-entity shader health bars, shockwave mechanics. Great performance improvement but quite painful to use. Code (untidy): https://t.co/c1FEoGp1Qs
ABIDE Kickstarter Live Now!
Our new stop-motion first person narrative horror game ABIDE is looking for your support RIGHT NOW. Please back and share with your friends!
@Helexzura I put so many hours into this. Amazing game and a great remaster. Visually it looked awesome. But I could feel how dated the gameplay was, there was a bit of a discrepancy between how it looked vs felt, but I loved it nonetheless
@ConradicalGames i've been playing the demo and so far its fun to have it open while im working away, fun concept! and the game looks and sounds good. Congratulations!