These shoulder correctives drove me mad... but I finally got there!
I'm really pleased with this result😄I wasn't very optimistic after many broken attempts... But I'm glad to have pulled through and resulted with this!🤤
#blender#rig#rigging
This character from the Blender short film Dust of the Simulacrum by @eit_eiteighteen looks like a normal 3D model, but the head is actually flat to look right from the camera perspective.
Validation is a mirage.
“How do you validate if it’s going to work?”
“How do you know if people will buy it to not?”
“How do you validate product market fit?”
“How do you validate if a feature is worth building?”
“How do you validate a design?”
You can’t.
You can’t.
You can’t.
You can’t.
You can’t.
I mean you can, but not in spirit of the questions being asked.
What people are asking about is certainty ahead of time. But time doesn’t start when you start working on something, or when you have a piece of the whole ready. It starts when the whole thing hits the market.
How do you know if what you’re doing is right while you’re doing it? You can’t be. You can only have a hunch, a feeling, a belief. And if the only way to tell if you’ve completely missed the mark is to ask other people and wait for them to tell you, then you’re likely too far lost from the start. If you make products, you better have a sense of where you’re heading without having to ask for directions.
There’s really only one real way to get as close to certain as possible. That’s to build the actual thing and make it actually available for anyone to try, use, and buy. Real usage on real things on real days during the course of real work is the only way to validate anything. And even then, it’s barely validation since there are so many other variables at play. Timing, marketing, pricing, messaging, etc.
Truth is, you don’t know, you won’t know, you’ll never know until you know and reflect back on something real. And the best way to find out, is to believe in it, make it, and put it out there. You do your best, you promote it the best you can, you prepare yourself the best way you know how. And then you literally cross your fingers. I’m not kidding.
You can’t validate something that doesn’t exist. You can’t validate an idea. You can’t validate someone’s guess. You can’t validate an abstraction. You can’t validate a sketch, or a wireframe, or an MVP that isn’t the actual product.
When I hear MVP, I don’t think Minimum Viable Product. I think Minimum Viable Pie. The food kind.
A slice of pie is all you need to evaluate the whole pie. It’s homogenous. But that’s not how products work. Products are a collection of interwoven parts, one dependent on another, one leading to another, one integrating with another. You can’t take a slice a product, ask people how they like it, and deduce they’ll like the rest of the product once you’ve completed it. All you learn is that they like or don’t like the slice you gave them.
If you want to see if something works, make it. The whole thing. The simplest version of the whole thing – that’s what version 1.0 is supposed to be. But make that, put it out there, and learn. If you want answers, you have to ask the question, and the question is: Market, what do you think of this completed version 1.0 of our product?
Don’t mistake an impression of a piece of your product as a proxy for the whole truth. When you give someone a slice of something that isn’t homogenous, you’re asking them to guess. You can’t base certainty on that.
That said, there’s one common way to uncertainty: That’s to ask one more person their opinion. It’s easy to think the more opinions you have, the more certain you’ll be, but in practice it’s quite the opposite. If you ever want to be less sure of yourself, less confident in the outcome, just ask someone else what they think. It works every time.
Zhu Yuan arm and shoulder-plate correctives are in place!😄
Similar mechanism to my Lara Croft project but with some extra optimisations. The shoulder plate was a struggle but I believe I've reached a pleasant point with it after a handful of tries.
#blender#rig#rigging
That 2-pixel selection perspective trick is a lifesaver!
But if you need to build an entire city or asset pack with it, doing it manually takes forever.
I built PixZels to automate this -it usesmathematical interpolation to instantly project orthogonal views into clean isometric pixel art.
instead of watching 2 hours of Netflix tonight, watch this Stanford lecture
it's the clearest explanation I've seen of how ChatGPT and Claude actually work
useful whether you've never touched AI in your life or have been using it every day for the past year
I took the key ideas and turned them into a practical guide on how to actually get 100% out of Claude
find it below
Angela Yu adalah seorang pengembang (developer) dan instruktur coding yang sangat terkenal di Udemy. Kelakar di kalangan developer, dia melahirkan lebih banyak programer dibandingkan seluruh universitas di dunia.
Dulu dia adalah dokter medis dan trainee bedah di NHS (National Health Service) Inggris. Kemudian beralih karir menjadi developer dan founder/CTO dari The App Brewery (bootcamp programming di London).
Sudah mengajar lebih dari 3 juta siswa di seluruh dunia melalui kursus-kursusnya di Udemy. Kursusnya sering mendapat rating sangat tinggi (banyak yang 4.7–4.8).
Kursus paling populer yang dia ajarkan
The Complete 202X Web Development Bootcamp (HTML, CSS, JavaScript, Node.js, MongoDB, dll.)
100 Days of Code: The Complete Python Pro Bootcamp
iOS & Swift App Development Bootcam
Kursus Flutter, React, AI, dan lain-lain.
Gaya mengajarnya sangat ramah, jelas, step-by-step, dan cocok untuk pemula. Banyak orang bilang kursusnya “best seller” dan “legend” di Udemy.
Kalau kamu lagi belajar programming (web dev, Python, iOS, dll.), hampir pasti namanya muncul sebagai rekomendasi terbaik.
#infotechbro
I had never seen Ghost in the Shell until a few months ago. I assumed it would be underwhelming. It's a 90's anime and even if good —probably been done to death, right?
I was wrong, and this clip nestled in the middle demonstrates the unbelievable artistry of the film.
I just made all my old tutorials free, just use the discount code "Free" to get 100% off (since gumroad doesn't allow you to set the price to 0). I hope they will be of some use to some people out there! #gameart
https://t.co/Q5rWtjq0Iz
Pouca gente sabe, mas os cavalos de tração que competem na Eslováquia são verdadeiros monstros de força. Um único animal pode passar dos 1.100 kg de puro músculo e, na força bruta, arrastar mais de 4 toneladas de toras na lama. Uma demonstração surreal de potência da natureza.