We are thrilled to have been funded by @sovtechfund to rewrite @gstreamer's RTP/RTSP stack in Rust.
Their investment in @gstreamer has allowed us to lay a strong foundation for replacing the existing C stack—with improved safety, better perf, and a more flexible architecture.
We’re excited to announce that the Sovereign Tech Fund is supporting @gstreamer and investing in the re-writing of foundational components of the multimedia streaming framework in Rust.
https://t.co/vL5a6YxKsZ @centricular 1/2
📢 New GStreamer 1.24.5 bug-fix release for our stable 1.24 series!
Includes security fixes, bug fixes, stability improvements, memory leak fixes, and performance improvements.
Details at https://t.co/3s66nJTmv8
Packages for Windows, Android, macOS and iOS will follow soon.
New post: WebRTC Plumbing with GStreamer by @ystreet00 - @gstreamer's long relationship with #WebRTC, recent developments, and a review of the many WebRTC-related integrations https://t.co/ymqoPBrymc
Super excited that this year's GStreamer Conference is happening in Montréal, Canada!
Right before @demuxed, which I'm also attending 😁
* Conference: Oct 7, 8
* Hackfest: Oct 9, 10
More details here: https://t.co/8Vk8l7d73H
#GStreamer#conference#Linux#multimedia#demuxed
We are thrilled to have been funded by @sovtechfund to rewrite @gstreamer's RTP/RTSP stack in Rust.
Their investment in @gstreamer has allowed us to lay a strong foundation for replacing the existing C stack—with improved safety, better perf, and a more flexible architecture.
We’re excited to announce that the Sovereign Tech Fund is supporting @gstreamer and investing in the re-writing of foundational components of the multimedia streaming framework in Rust.
https://t.co/vL5a6YxKsZ @centricular 1/2
The initial merge requests for this work are:
https://t.co/Wc7VZZiEX6
https://t.co/es1hRmqisQ
https://t.co/EYSoS2g7Pa
Re-implementing a mature and fully-featured RTP stack like @gstreamer's is a multi-year endeavour, and we're excited to embark upon this journey.
New blog post! What is WebRTC? Why does it need ‘Signalling’?
Read this to understand what WebRTC and Signalling is. Written in simple words that (I hope) should help you get a good mental model for how it all works
https://t.co/FxihLfOp3c
📢 GStreamer 1.21.1 is out! This is the first unstable development release / snapshot on the road to the upcoming 1.22 stable release and is aimed primarily at developers and early adopters. Give it a spin and let us know how it goes! Binary packages will follow shortly.
In just over 5 hours, I'll be (remotely) presenting a talk at @FossXR 2022 on writing drivers for Oculus Rift (CV1 & S) VR headsets. https://t.co/M3uA9F5fs2 for the live stream
In just over 5 hours, I'll be (remotely) presenting a talk at @FossXR 2022 on writing drivers for Oculus Rift (CV1 & S) VR headsets. https://t.co/M3uA9F5fs2 for the live stream
Following a whole month of really annoying build system work, we can finally ship @gstreamer plugins that are written in @rustlang with our official binary releases: https://t.co/Qjk8Tv8sNV
Over the weekend, I remotely joined in @mitrealityhack and found a great team to implement a WebXR prototype connecting the real world to VR. Using GStreamer and @aivero_ elements + WebRTC + vptstream.js I streamed my Azure Kinect to a real-time point-cloud in the browser.