This is our management drone - it's a management and crowd control asset. AWD have deployed these assets to test site 317 and configured them to optimise employees and regulate efficiency quotas
We wrote a blog about Procedural Content Generation (PCG) in Unreal (and Andy's experience with using it) - it means he now doesn't have to move cutlery, chairs and suitcases 5000 times
@UnrealEngine@EpicGames
https://t.co/E7qTUvE0nK
EPISODE 4 of show and tell show (basically our fun take on a #devlog). We dive into EMP VFX, WEATHER, REVOLVER and ££££ ECONOMY ££££ https://t.co/DwyyLv8MPp
Our multiplayer survival sandbox game has the following: brutal weather, vehicular bases, cool guns
You can find out more in our Discord https://t.co/0lgpF9YBOv
What happens when you run out of food? Pretty simple really, y̷o̷u̷r̷ ̷f̷r̷i̷e̷n̷d̷ ̷s̷t̷a̷r̷t̷s̷ ̷l̷o̷o̷k̷i̷n̷g̷ ̷l̷i̷k̷e̷ ̷a̷ ̷t̷a̷s̷t̷y̷ ̷p̷i̷e̷c̷e̷ ̷o̷f̷ ̷c̷h̷i̷c̷k̷e̷n̷ you build planters in the back of your bus and make food
We've been working on some packaging for the medical pick ups in Project S, and I wanted to share a workflow tip for this kind of graphic design/mockup work.
Check out the blog: https://t.co/3wsAdWlHqa
The Windlaser is an experimental weather weapon built to disrupt, displace, and destabilise and it's one of the many weather weapons that will be coming to Project S.
Read more: https://t.co/SKEx6wUDXZ
Foliage is an important aspect of any game. Recently we have been working on systems to allow us to have realistic, dynamic foliage in our game.
https://t.co/ifpq2JYOXe