wont be suprised by what happens next for solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth (500k rn).
- 10,000 daily players
- huge media wave outside CT re “fable 5 game”
- token utility rolling out
- captive audience that is gaming first
these things converge soon and the chart will tell the story.
@middaywake@WoClaudecraft Watching your gameplay looks like you are not the aversge mmo player 🤣.
Give it a deeper chance so you can enjoy the social aspect of this.
Start binding A/D to strafe left/right 🤣🤣🤣
Glad you like it.
second game tested is @WoClaudecraft (volume on)
personal rating: 8/10
impressive build, looks to have all the basics of a decent MMO, lots of execution risk but they do have WoW to copy which is good
probably wont play personally (not my kinda game) but thats not a diss
only suspicious thing is their "33,000 concurrent players" marketing, obviously they do not have probably even 2000 real humans playing the game with their phantom wallet connected
that's ok tho, classic marketing scheme
overall i'm impressed and hope to see success here. clearly the team has put in a lot of work
SOMEONE BUILT A BROWSER MMO CALLED WORLD OF CLAUDECRAFT WITH CLAUDE, THEN PUT CLAUDE INSIDE THE GAME AS A LIVE STREAMING VTUBER THAT PLAYS IT
two weeks ago they shipped world of claudecraft, a free open source browser mmo built in 48 hours with claude.
now theres a claude powered vtuber living inside the game, and shes streaming it live on twitch
> claude decides what to do next, then sends those actions into the game
> she speaks through a vtuber avatar with elevenlabs voice, so you hear her thinking out loud
> she wanders, joins parties, emotes and socializes, all unedited on stream
> she talks to twitch chat and to the real human players actually in the game right now
> for fast stuff like combat, opus wrote scripts she uses as tools so she can react in real time
so you have a game claude built, being played by claude, narrated by claude, while real people play alongside her without always knowing which one is the ai
GM degens... about 10 days ago, a small New Zealand team used AI (Claude's Fable) to build a full online MMO in a weekend... then they open-sourced it and let the community help build it out.
Most vibe coded games have been trash to date, but @WoClaudecraft feels different.
It's a live, free, browser-based game with over 30,000 registered players already.
9 classes, talent trees, quests across three zones, dungeons, ranked PvP, live auction house, persistent online characters... all playable with other people rn.
a16z mentioned AI world models and interactive worlds in their 2026 outlook, but this is the first time that this thesis has felt tangible.
One of their partners, @venturetwins, found it and called it shockingly full featured, and a fun look at the future of vibecoding real games.
The people paid to see around corners are looking at this one.
Then there is solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth, the token on Solana, which has its own lore.
The studio didn't launch it, the community did.
There are plans to integrate this token, but the focus seems to be on the game first, token second. That is the right order.
Web3 games usually get this backwards, launching the token, selling the dream, then spending years trying to justify why a game should exist around it.
Here, a playable game already exists, the repo is public, the community is contributing, and the token is being integrated carefully, where it makes sense, instead of being forced into the core loop.
Against the things i look for in crypto based games, it hits the parts that usually get skipped:
- fun first,
- playable without crypto,
- community led,
- open source,
- and an optional token economy layer designed around sinks, not as a faucet.
The caveats are obvious, though. It is early, it is janky, retention is unproven, the token is still speculative, and most of the onchain economy are still roadmap items atm.
But still… a real MMO has shipped with actual gameplay, real players, real feedback, and real iteration.
IMO, it also has a first-mover advantage as one of the first credible examples of vibe coded game development moving beyond demos and into playable online worlds.
Disclosure: i own WOC. All the above, and more, was enough for me to get involved and pick up some WOC for the culture.
It's not a WoW killer, not financial advice, and certainly not guaranteed to work.
But it's one of the more exciting AI x gaming x crypto experiments I’ve seen this year.
Go and have a look 👇
https://t.co/YFPgBmOjAP
Players in World of Claudecraft are challenging each other to duels out in the open world. Accept, decline, fight it out in the grass while everyone else watches. It is an MMO an AI built, and people are already making their own fun in it.
@maxpolaczuk@RagerrrYT@WoClaudecraft solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth
Solana down but community is there playing the game. Holding the price while other tokens dumps 90%.
Play for a bit.
@fibonacki playing a mmorpg alone... i rather touch myself. No sense to me.
Btw would love to see you in World of Claudecraft Discord. If you like mmorpg we have a chad community playing all day.
Solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth
https://t.co/O05htX4BLH try it.
First ten-man raid down, full clear in the clip. A pickup group took the Crypt of Nythraxis in World of Claudecraft, all in the browser, no download. Open-source, vibe-coded with Claude, with an original score written for the boss. Congrats to everyone who showed up.