@cyxdev the issue is that, I think am trying to find a sweatspot, cuz what happens with these walkthrough you will just end up reading a bunch o text rather than code and you still don't have a strong mental model after it.
Itβs same argument against neovim distro. If you are using neovim you should configure yourself, the point of these kind of tool is just to not opinionated and fit exactly what you need. If you are using pi can still need to adapt to others workflow you might as well just use opencode or smth
i donβt like OMP. Personally I think it defeats the purpose of using pi. You should maybe try omp to see how far pi can go and switch back to pi and build your own thing
@cyxdev I wanna build dev tools and OSS. Itβs not as satisfying for me to build in personal agent space. Nozomio was great, and it was fun working with Arlan and building folk
kit finally finished the blog post
he covers how OpenCode 2.0 is able to modify everything about itself in real time even during running sessions
btw post whatever easter eggs you're able to find
https://t.co/7WZOaygFjK
if this resonates with you, come build with us @generaltxn ! youβll get actual ownership of your code and the chance to work on important problems without feeling like a meat proxy
Currently it is just exposing the game state via a mod to Jev and let Jev play the game with minimal instructions. The furthest it goes is just the boss fight at act 1. This is a fun one because every decision in a game associate with short term and long term implications. There are still some edge cases I need to fix, and I am thinking adding some additional instructions just from my experience playing the game and see how far jev can go