If you’re doing art in the hope of becoming an AAA game artist with a six-figure salary, you’re already fighting an uphill battle
There are roughly 83,000 direct game industry employees in the United States. Concept artists, character artists, environment artists, animators, technical artists, VFX artists, UI artists, and other art-related roles likely account for only 15–25% of that workforce. That’s somewhere between 12,000 and 20,000 people
To put that into perspective, that’s roughly the same number of people currently working as nuclear engineers in the entire country
You’re trying to break into a profession that represents around 0.007% of the US workforce. Those are odds most gamblers wouldn’t take even on a good day
And that’s before considering that many of the people currently working in the industry got in over a decade ago. They’re not above tribalism or gatekeeping, especially amid the devastating layoffs that have been sweeping through the industry
You don’t need the approval of corporate executives or studio heads to make art. Your work doesn’t need to be attached to a big-name AAA IP to be good or meaningful. Stop trying to suck up to the people who will choose AI and cheap outsourcing over new talent every chance they get. They don’t care about you
studying the artists behind the style/IP is the most efficient way to broaden your range.
Don't just study Persona art, study Soejima. Don't just study ZZZ art, study Waterkuma. Don't just study League splashes, study Alex Flores 🧑🏫 etc.
this is going to be revolutionary, because it has a bunch of 1-to-1 features from macromedia flash, and when that came out, indie animation exploded. If you weren't there for that, trust me, it changed everything
it's likely going to be like $30 tops. TVP is like $2000.
Dostoevsky was right; “Every self-betrayal is a sin. Whenever you go against your nature, your body reminds you.”
If you spend enough time with anything, you start liking it, even sadness. So let’s choose people and spaces that truly elevate us. Your peace is worth it.
Even though the donut tutorial made me realize Blender as a whole was possible, this one was the one to make me realizing character modelling specifically was possible
This really catapulted my understanding of modeling. The rules behind a good model. It is always not necessarily good topology for an absolute beginner. But understanding overlapping vertices and non manifold objects.
Ten lazy years can disappear the moment you lock in. Six months of discipline can erase a decade of drifting. Momentum is magic. It turns yesterday's failures into tomorrow's fuel.
1. everything is made of basic shapes; learn to bend, contort, combine, and subtract them
2. study perspective
3. learn line weights
4. practice and experiment: "shitposting" unironically boosts your skills
5. dont be hard on yourself; progress is progress, no matter how small
You GOTTA learn to love making boring shit. If you know how to make just a drawing of bathroom tiles super interesting, you're ahead of a lotta people.
Jean-Claude Mézières (1938–2022) was a legendary French comic artist and one of the most influential visionaries in science fiction illustration. His aesthetic helped shape the visual universe of Luc Besson’s 1997 film The Fifth Element, where he worked as a concept artist. Many of the film’s iconic elements—layered megacities, flying traffic lanes, and eccentric extraterrestrial environments—echo the visual language he had developed decades earlier in his comics.
hobbyist beginner artists - have fun
career path beginner artists :
1) draw from observation (technical skills)
2) engage with the world (creative inspiration)
3) engage in another art form - reading, film, music, video games, etc (creative expansion and application)
Our incredibly generous recruiter Rachel Ashley is a fountain of knowledge when it comes to networking, finding work, building your portfolio and staying sane in the animation industry.
She shares all her insider tips and advice with @stash_magazine a great resource if you're looking to break into this crazy biz!
https://t.co/pbOyZtpObP
If you don't have a goal so meaningful it makes other people's opinions irrelevant, you will lose control of your life. You will adopt the goals assigned to you by your parents, peers, or society.
📝인체 드로잉 실력 폭발적으로 느는 훌륭한 방법이기도 합니다!
- 사진 그대로 트레이싱 ❌
- 무게중심·관절 흐름·동세 분석 + 다시 구조화하는 연습하기! 💯
핵심은 자료 속 ‘입체 구조와 리듬’을 읽는 눈을 기르는 것!
인체 원리를 분석하고 이해해야 본인 그림에도 응용이 가능해집니다!