I built tinder for games @CaptainSide1 . If you've ever go tired of finding new games, fell to doomscrolling while searching, this is for you.
#gaming_news
AI is cloning games faster than ever, but in my experience the clones are missing the one thing that matters
W’ve been working with a lot of games lately while building our game discovery platform, and I keep hearing about how AI is making it faster and easier to clone games.
Honestly, cloning isn’t new. It’s been happening in this industry forever. AI hasn’t created the problem, it’s just made it faster.
But here’s the thing I keep noticing, and I’ve run into a few of these myself. The clones can look similar from the outside, but they’re missing the depth. The actual in-game feel, the mechanics, the way everything fits together, that part doesn’t really get copied. It looks like the game on the surface, but it doesn’t play like it.
It depends on the game, of course. A very basic game is easy to copy, because there isn’t much under the hood to begin with. But the moment a game has real depth in its mechanics, it becomes much harder for an AI dev to actually rebuild the experience. They can clone the look, not the soul.
I’ve seen cases where a copy shows up really fast, but the experience is so bad that it gets torn apart in the Steam reviews. The shell was there, the thing that made the original good wasn’t.
That’s just been my experience though, so I’d genuinely like to hear from the devs, marketers, and players here.
How do you think about this?
And are you taking any different measures or routes to protect against it, or is it not something that worries you much?
#IndieGameDev #indiegames
We usually chat with gamers on a regular basis just to understand how closely they can relate to what we are trying to build so we asked a simple question. Would you actually use a platform built just for discovering games?
And the answers taught me a really interesting thing.
It wasn’t that people don’t want content. There is already plenty of that. What they want is precision. They don’t want one more place to browse, they want something that understands them and helps them decide.
One person put it perfectly-: He didn’t want to see all racing games, he wanted the arcade racers he’d actually like, without the junk. Another said that scrolling through clips still leaves all the real work to him.
That made something click for us. Game discovery isn’t really a content problem. It’s a decision problem. People have limited time and energy, and they want help deciding what to play, not another feed to dig through.
So a platform like this has to be more than discovery. It has to know how you play, what is already sitting in your Steam library, and what you actually enjoy, and turn that into a real answer.
That is how we are thinking at @CaptainSide1
Less “here is more to look at,” and more “here are the games you’ll love right now, including ones you already own.”
Still early, still learning, and these kind of pushback helps more than the praise. If you build for gamers, I’d love to hear how you think about this.
We had 40-50games across every genre on CaptainSide. Starting today we're cutting that down to one genre: horror.
Yesterday I had a call with someone who did growth marketing for MARVEL Strike Force at Scopely. He told me you can't build benchmarks across 400 games. If you pick one genre, you know exactly who you're making content for and who you're reaching out to.
I'd been going back and forth between horror and RPG. Horror won because its players actively hunt for the next game, and discovery there is honestly broken. The same few big titles show up on every channel, while the smaller game that would actually scare you never reaches you.
That's the problem @CaptainSide1 was built for anyway: short clips, swipe, find your next game. Now it's for one specific group of players.
Feels a little weird to narrow down this hard after building for everyone 😂 but I'll go with horror.
20+ new indie games added in the last 15 days.
400+ people already came looking for their next play.
If you like discovering upcoming indie titles, take a look 👇
#IndieGames
A team member left today after 1.5 years at CaptainSide.
We went through multiple pivots, late nights, and more tough calls than I can count. Through all of it, he was someone I could rely on, and someone I learned a lot from.
Parting ways with someone you’ve built so much with is never easy. But he’s got a great new opportunity ahead, and I couldn’t be happier for him.
Wishing him all the best in this next chapter.
The best part of building has been working with people you learn a lot from, across so many domains.
Has anyone here launched a product on Product Hunt?
I'm planning to update my page, but I'm barely getting any visits to it right now. Would like to know what actually matters, is there anything specific I should focus on to drive more traction?
Any tips from people who've done it would be really helpful.
🚨 ARC Raiders is about to go FREE.
The Frozen Trail update arrives Oct 8, alongside a free to play period from Oct 8–12 across Steam, PlayStation & Xbox.
If you've been waiting to try it, this is your chance. 👀
#ARCRaiders#Gaming#PCGaming#PlayStation#Xbox