We are thrilled to reintroduce ourselves as the Department of Advanced Computing Sciences or @UM_DACS, the new joint home of @UM_IDS and (the now former) @UM_DKE!
Read more in the announcement, or marvel at some facts and figures about our new group in the thread below (1/7)🧵
Had a great time @cig2018ieee last week, catching up with old friends and meeting new ones; amazing research in #gameAI Ready to get working on all the new ideas now! Also looking forward to #CoG2019 which might just be bigger and better than ever! (being the first CoG helps...)
Session 7a has just began, Frank Glavin present Skilled Experience Catalogue: A SkillBalancing
Mechanism for Non-Player Characters using Reinforcement Learning. #cig2018#presentations
Get ready for the Machine Learning Session and our first paper is about: "The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators"
Some of the future directions suggested by Arjen Beij in Generating Worlds at Guerrilla are: gaze animation using neural networks, photogrammetry and runtime generation of jumps
And now please follow our keynote speaker ARJEN BEIJ who is talking about "Generating Words at Guerrilla Games", while the online streaming is available at: https://t.co/8zwAEOOX3z
The Video Competition was won by Vanessa Volz, Jacob Schrum, Jianlin Liu, Simon M. Lucas, Adam Smith and Sebastian Risi with the paper: "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversial Network". Our warm congratulations!
The best paper award was won by Christian Guckelsberger, Christoph Salge and Julian Togelius with the paper: " New and Surprising Ways to be Mean: Adversarial NPCs with Coupled Empowerment Minimisation". Congratulations!
The winners for the μRTS for the Partially-Observable Track: 1st POAdaptiveRush, 2nd POLightRush and 3rd POWorkerRush. Bravoooo 👏👏👏#CiG2018#Competition