Sustainable Film Production + Creative resources & tools based on an Open Source philosophy. Hardware & software solutions, workflows R&D + R&I Company
Some cool new developments on a personal level. New Lead Imaging job and working on some great new shows. Film, Episodic and Advertising in charge of colour pipelines for UK/EMEA/Aus/India.
"We're constantly pushing the boundaries of what's possible. To do that, we can't turn to off-the-shelf software. We have to write our own." @weta_digital's Kimball Thurston, our TAC Chair, on how open source software powers modern filmmaking (cc @github) https://t.co/R9MfwmdwdK
New job just started as Lead Imaging Architect Regional for EU, EMEA, India for The Focus. This includes MPC Film, Mr X, Mikros, MPC Episodic, The Mill. Setting up colour workflows for all shows.
Big congrats to #ASWF member @autodesk for its work on #OpenColorIO v2 and all HPA 2021 Engineering Excellence Award Recipients 🎉https://t.co/FPf7KGAa23
#OpenEXR version 3.1 is now available! Learn more about some key updates, including a new library, OpenEXRCore, which provides thread-safe, non-blocking access to files. https://t.co/XwdkBGc9F5
🤯 Unreal Engine 5 Early Access is available NOW
🎬 Go behind the scenes with features like Nanite and Lumen 🌎 Massive Marketplace Sale
All this and more in our latest News and Community spotlight: https://t.co/uzJHgYCprj
Unreal Engine 5 is now available in Early Access!
Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: https://t.co/U47glzF20K
We can’t believe it’s been a year since we revealed the first look at Unreal Engine 5. 😯
To celebrate, take a journey behind the scenes to meet some of the team who crafted this demo.
Part 2 of the #OpenEXR Origin Story is now live! Continue down the OpenEXR journey and learn about how broader contributions helped the project evolve: https://t.co/MTkcdcbReM
Building a home based colour science lab. Remote colour science and research, software and hardware. Full exacting calibration for remote working, charts, workflow development.
As this build grows will post what get used and integrated.
Added a DSC chart image for fun.
DaVinci Resolve 17.0 Public Beta 3 now available! Get over 50 performance and stability improvements including scroll support on the color page when using DaVinci Resolve edit keyboards, better audio handling, improved H.265 decoding and more! Download now https://t.co/ojpOAkQDq6
Unreal Engine V4.26 : We’ve also added support for OpenColorIO (OCIO) to both the Movie Render Queue and the viewport, enabling you to work in any color space while ensuring your image will look as intended on its target platform.