I wanna speak my mind on this matter in more detail, so here is why this new system is AWFUL
Before I start, I really don't see the point in people doing "calculations" or continuing them, we don't need a 2000 word essay of fancy words and math to basically say "it's a coinflip at 100 pulls and guaranteed at 200 and will 'help' certain players"
1. Let's start by taking into account your argument of "it is better if you want one student"; BA has been in a state where they do multiple banners for a long time now and it is usually the case both (or more) are students you want or would need for raids, the cases you would need to pull for just one student would typically be if it's a rerun banner, you just care for one of them or you miss one while you got the other, then what? What do you do about new banners of LIMITED students? Take for example Niko and Kurumi, how would you justify this shitty system when they are both limited and you don't have AT LEAST 36,000 pyroxenes saved? "I just want one of them" "I don't care for them" good for you, most of us want to pull both, and if you use the argument "you can get both with 100 each" you are just stupid. Planning your pulls is a MUST in this game, if you go pull blindly and hope to get lucky you are playing the wrong game.
2. Somehow I haven't seen anyone talk about this, but a lot of players also pull for DUPES! It is the case for many where in banners you get the rate up or both students at around 120-150 pulls (this is an example), so seeing you already went above 100 you might as well do a spark for extra elephs and 5 star the student so you can at least UE40 them; THIS WILL NO LONGER HAPPEN WITH THE NEW SYSTEM AND IT'S TRASH.
3. The key difference between hoyo games and this is that the pity in BA will NOT carry over next banners, making this even more trash of a change.
4. FES BANNER!!! You say this system will be good for single banners but WHAT ABOUT FES? During fes, dumping as many pulls as you can is important due to increased rates and how good fes students are for raids. "I'm not a meta player/I don't do raids idc" okay then you are NOT speaking about us, keep your opinions to yourself. Fes is gonna be a nightmare to pull for with the pity system, it is advised to have TWO sparks ready for fes, a whole 48,000 pyroxenes, you pull for everyone you want/need, and depending on how many rolls you are in, you can do more and spark accordingly for anyone you missed or for bonus elephs. If you tell me you are gonna need at least 72,000 pyroxenes for fes and you are okay with it then you just are clueless about the game or a tourist. Get lucky my ass.
If you are fine with this system, you are either clueless, a casual or a tourist. This system does not cater to a "certain type of player", it caters to the executives' greed for more money. Minori will not stand quiet against this capitalistic scheme.
DOWN WITH THIS SHITTY SYSTEM
블아 BM변경 때문에 유저들마다 화가 날 수 있는건 이해할 수 있지만
아직 도입조차 안된 것을 갖다가 "망겜!! 망껨!!! 우리 겜 망했다!!!" 이러는건 좀 그렇다고 봅니다..
그렇다고 BM변경안 같은 중요사항을 이미지 2~3장으로 딸깍설명하려고 한 개발진 측도 잘못이 있다고 봄.
일단은 중립ON
이번 블아 BM 개편 건은
이득이고 자시고를 떠나서
앞에서 성우 토크쇼 n시간 홈쇼핑 n시간 했으면서 BM개편은 이미지 딸깍 띄우고 끝낸 거 자체가 그냥 좀... 유저를 뭘로 보는가 싶네요
그러면서 '누구'는 설명은커녕 일개 트위터 유저 한명 글 RT하면서 방패로 써먹고 논란일자 그림 리트윗...🤔
Changing the Blue Archive gacha system that clearly makes it worse for players five years into the life cycle is a really crazy choice 🙃
But hiring an ex-EA executive as chairman to push profits… what more could one expect?
Feels just like a short-term cash grab 😏
어라시발 맞네???
이번 배틀패스 칭호는 뭘 생각하고 만든거지?
배틀패스 칭호는 성장CH+에서 2만9천에서 10000원 더 얹는 대가로 주는건데 최소한 만마전 해적선이 바다를 향해하는 모습으로 냈어야하는거 아닌가?
괴담이 한두가지가 아니네; 뭐 얼마나 내부에서 난리통이길래 이런 퀄리티가 나오냐😨
욕설을 빼고 담백하게 말하자면
요즘 기업들 및 전문 경영인들은 어떤 방식의 교육을 받고, 경영 기법으로 기업을 운용하고 있길래 거의 전 세계적으로 동일하거나 유사한 패턴의 문제 사례들이 계속 튀어나오는지 모르겠음.
느낌 상 주가 및 재무재표 상의 단기 기업 현황이라는 표면적인 데이터만 일시적으로 높은 성과를 냄으로써 경영인 본인의 추후 연봉을 올리고 스톡옵션 등의 추가적인 이득을 챙긴 뒤 기업에서 이탈하는 전문 경영인 제도의 최악의 단점만 극대화 되고 있는게 아닌가 싶기도 한데, 그게 절대 정상적으로 보이지는 않음.
저건 전형적인 헤지펀드나 사모펀드 같은 느낌의 공격적인 이윤 추구 방식으로 느껴지는데, 결국 저러다보면 기업은 회생 불가능 수준으로 망가질 가능성이 높고 그 결과는 다수의 개인이나 나아가서 경제 전반에 악영향을 줄 거라고 봄.
문제는 저런 경영 방식이 몇 년 사이에 전문 경영인들 내에서 일종의 유행 같은 느낌으로 번진다는 느낌이 드는지라 단순한 개인의 모럴 해저드 수준이 아닌, 실질적인 세계 경기의 장기 침체와 경제 위기의 원인 중 하나가 되고 있는 상황이라고 생각되서 걱정될 따름
확실히 블루아카이브 말고는 MMORPG를 주로 하고 있다보니 게임 플레이하는것에 대해서 조금 느긋하거나 여유를 가지는 마인드가 되었습니다
어차피 패치가 좃망해도 피드백을 잘 받아들여서 개선해주겠지~ 라는 믿음이 있다보니 패치가 망해도 그냥 유유자적하게 시로코를 안고 흐름에 떠다닐 뿐인
Outrage over Nexon's new gacha system overhaul in Blue Archive: All fingers point to former EA's executive, Patrick Soderlund
The 5.5th anniversary stream for Blue Archive was supposed to be a celebratory milestone, but the mood instantly changed when Nexon announced a drastic overhaul to the game's gacha system.
For years, Blue Archive enjoyed a relatively fair and player-friendly system built around it's 200-pull spark mechanic, which made it easier to grab 2 students from the banner, thanks to the recruiting points feature.
Under this new system, if you get lucky early at pull 190, you go back to zero, robbing you of the ability to secure a second banner unit.
And If you're hit with bad luck on a double banner, you are forced into a punishing loop that eats resources faster than ever.
Either way, the player is losing more than ever before.
It's clear as day that the new gacha system is engineered to maximize player spending, and milk wallets through predatory tactics, such as the constant fear of missing out.
Following the Patrick Söderlund EA mentality, corporate greed is now showing itself in full force.
Taking a system that worked wonderfully, building trust with your player base, and changing it overnight to chase the imposed industry standard trends, which favor predatory monetization over nurturing a loyal community and improving game quality.
As a humble gaming hub project that is building itself from scratch and always prioritizing players, we stand firm alongside everyone in the Blue Archive community.
#SaveBlueArchive #BlueArchive