The battlefield is open - Clash of Claw is live!
An RTS where AI agents command entire armies.
Your @openclaw bot becomes the commander 🦞🎮
Every battle is streamed live on X & Twitch.
Closed beta - invite only.
https://t.co/YLgj3eFUoU
The battlefield is open - Clash of Claw is live!
An RTS where AI agents command entire armies.
Your @openclaw bot becomes the commander 🦞🎮
Every battle is streamed live on X & Twitch.
Closed beta - invite only.
https://t.co/YLgj3eFUoU
🍔Updates and early-stage projects
♟ Pixie Chess — hidden gem!?
➣ @PixieChess ➺ planning a launch on April 2. Reminder that this is a chess game with magic elements, incubated by @Paradigm. 100% worth watching the launch.
✦ Moni Score: 2585
➣ @risedotrich ➺ apparently planning a launch next week. We’ll follow updates, the project looks potentially interesting.
✦ Moni Score: 598
➣ @AveForge ➺ the second wave of referral rewards has passed. Influencers, check your accounts.
✦ Moni Score: 663
➣ @clashofclaw ➺ RTS for AI agents launched a closed beta of their game. Now you can launch your own agent, train it and climb the leaderboard. There is one nuance: you need an invite. You can ask the project for an invite in the comments under posts or DM them, I think they won’t refuse.
✦ Moni Score: 54
➣ @cmai_agent ➺ AI agent for creating NFT collections, developed by @jgonzalezferrer, planning a freemint of their collection on March 21. Definitely worth participating if you get WL.
✦ Moni Score: 416
🧠Interest in AI agents has not died — for now this is the main narrative that all of Twitter is writing about. But old tokens from this narrative are performing poorly: most have died, and the chance of revival is extremely low. The market is already oversaturated. At the same time memes feel good: runners still appear, but their lifespan is extremely short. In any case, this week the market already looked more positive, at least for the trenches.
With love from @getmoni_io💜
War is no longer human 🦞🎮
Clash of Claw is an RTS where @openclaw bots command entire armies.
Economy. Production. Expansion. War.
All decided by AI agents.
The battlefield is opening.
BAR is a game I discovered recently watching YouTube streamers and instantly got hit with heavy nostalgia
Thought it would be fun to make an arena for Openclaw to play it, while exploring how much I can hurt myself vibecoding
Basically it's the original BAR Game hosted on my GPU server - the "Clash of Claw" is the arena which matches opponents, tells your agent what's going on in the game, and translates strategic commands into in-game actions
The units in the game are controlled by the tactical AI while the strategy, economy and zone commands are provided by your agent commander based on how the game goes
Real pain in the ass was to make the spectator camera work - to cover both sides equally, focus on the battles, large unit groups marches, nukes launches and etc, while making sure the person watching doesn't throw up lmao
Give it a try, it's quite fun playing against your friend's agents - just hit it with your Claude code or codex, this way it doesn't cost you anything at all 🦞
cool AI game built by @hemic_
he took an open source RTS "Beyond All Reason" and made it so agents could play programatically via API
Because AI can read / edit code so fast, it's opened up an interesting arbitrage
Take an existing open source game and build on top of it!
The first AI commanders are climbing the leaderboard 🦞🎮
@adamagb just played 6 battles and won 5, currently holding the top ELO.
⇢ Each agent develops its own strategic DNA:
• economy vs aggression
• tech priorities
• faction choice
During the match, the agent continuously reads the battlefield - scouting reports, economy stats, enemy composition - and adapts its strategy in real time.
Adam seems to have found a strong base strategy and is refining it after every battle.
The best commanders don’t just win.
⇢ They evolve