@QuantumV3@Jonathan_Blow If the NN is small enough to eval in a fraction of a ms (yes, this is possible), it can also be trained at runtime in response to each player. That opens up some interesting possibilities.
Terragen 4.8 is here:
• Sky Paint
• Render with >64 threads
• Sticky World Space for deforming meshes
• Export heightfields to 16-bit TIFF and RAW, up to 32k resolution
• Erode faster
• Cloud UI faster
• Renderlayer CLI override
• Bug fixes and more
Continued...🧵
@FreyaHolmer I think statements using clockwise or counterclockwise around an axis can be ok as long as it’s stated which direction we are looking down the axis. But that omission seems way too common.
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@andrewpprice Portability of assets? Height maps need a height scale parameter, whereas normal maps are fully descriptive as long as you know which coordinate system they’re designed for. Which is more portable?
@chriskwallis To solve this without affecting the mean energy (i.e. clamping is a no go) Terragen does something we call “anti-aliasing bloom”. It’s a wider filter (~6 pixels IIRC) with high pow falloff. Unnoticable on non-bright pixels. But it might require a subpixel buffer to be practical.
We are skirting the event horizon.
As soon as AI agents or multi-agent systems can reason about their own source code or the source code of other AIs well enough to make useful improvements to themselves, AI will accelerate even more quickly.
(1/3)
The sci-fi excitement factor makes it even more likely to occur. We don’t yet know how to stop pursuing this or make it safe enough.
The event horizon is foamy, though. Humans are still in the loop, for a while at least. How do we stay in the loop for as long as possible?
(3/3)
When I was younger I thought big corporations would make that step. Now it seems equally likely to be a bedroom coder.
Surely it’s being attempted right now. People will be assigning AI agents this very task.
This is exciting but the most dangerous threat to our future.
(2/3)