WoW Forever experience:
> log in
> kill some boars
> turn in the quest
> walk 25 minutes to grab another quest
> walk 15 minutes to the objective
> kill some boars again
> repeat
I f**king love it.
Few things that sucks right now in WoW Forever:
- Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them.
- Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations.
- Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue.
- A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong.
- Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression.
- Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP.
- Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same.
- Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
"Go back to Retail" was the most common reply.
I'm not asking Forever to become Retail.
I can't stand Retail.
I'm asking it to still be alive in two years and to be the Classic+ they promised.
If it stays the same, it's not Classic+.
Few things that sucks right now in WoW Forever:
- Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them.
- Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations.
- Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue.
- A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong.
- Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression.
- Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP.
- Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same.
- Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
Few things that sucks right now in WoW Forever:
- Little to no changes in the leveling experience: I was genuinely expecting more. After what the Ascension team managed to do, I expected more. Blizzard should've hired them.
- Little to no class changes: I know it's meant to be Classic+, but you can add spells without breaking the nature of the game. Right now it's an iteration of Classic without the iterations.
- Faction imbalance: you build a system without expecting people to play it right away? This is something they're already addressing, but my educated guess is that Forever already lost players because of the issue.
- A third elf race, locked behind a $30 add-on: Charging extra for the Skyborne in a game built on nostalgia feels just wrong.
- Mount at level 40: I understand this is how the game was intended 22 years ago, but letting players buy the mount at level 30 instead of 40, and 50 instead of 60, wouldn't have changed the overall feel of the game, and it would definitely improve its progression.
- Quest drop rates & mob density: People are spending 40 minutes on a level 8 quest to collect 10 supplies. Nostalgia has limits. Hope this one will get fixed ASAP.
- Dungeon experience: reducing the XP you get from killing dungeon mobs compared to Classic has been a huge mistake. Choice is what Retail is missing, and I hope Forever doesn't end up the same.
- Players' inability to communicate: That one's on us, not Blizzard. We got used to playing games like strangers, and WoW is a social game at heart. I think this fixes itself with time.
A friend told me I should start streaming again now that WoW Forever is out.
I made one post and got flooded by people telling me to go back to Retail. And that's a post, where I can still filter myself.
Live, with clips? No chance.
WoW saved me in a sense, and its community is one of the best things that ever happened to me.
I'm just not spending my evenings arguing about a game I've been playing since before some of them were born.
I like to enjoy this one.
@TheBlakeNesbit I agree with that, but why don't leave people the choice?
Unless you break it by increasing so much the XP people take in dungeon that they take 1/3 of the time to hit 60, I don't see the problem.
@AtomicInkArt I totally agree and I love how it is, but not getting people the choice of how they want to level is the reason why retail sucks.
Telling people how to do things it does not work imo.