Thought I would start posting about interesting things happening at AWS. Not a bad day to start.๐
Today at #WhatsNextWithAWS we announced a big step forward with @OpenAI on Amazon Bedrock:
1. OpenAI models now available
2. Codex for enterprise development
3. Amazon Bedrock Managed Agents for running agents in production
Together, these give customers more choice and flexibility to use the best models for their needs, all on @awscloud. Thanks @dhdresser for joining us.
Full announcement: https://t.co/ClNANBqtu3
.@OpenAI - @AWSCloud collaboration seems deeper than what I thought. AWS and OpenAI are planning to co-develop a joint model. Sam Altman @sama joined the presentation via video. Denise
Dresser, Chief Revenue Officer of @OpenAI was on stage in person.
We are so back. ๐ฅณ
The Kiro Startup Credits Program is relaunching, and weโre giving early-stage teams a real head start. Early-stage Series A founders and dev teams can apply for up to 1-year's worth of Kiro Pro+ credits.
Learn more here โ https://t.co/19unlhdgXv
Pick your tier, apply now โ https://t.co/BBKzIOnYct
Opus 4.5 is now in Kiro.
State of the art on SWE-bench and built for real production work.
Use it to take on complex features, generate specs and architecture, and reason across large codebases. it's a great option for spec-driven development for your most challenging tasks
Read the full breakdown here ๐ https://t.co/7lRy0bpCDS
#Kiro #Kirodotdev #BuildwithKiro #AICoding
This is Kiro - the AI IDE that actually works on your messy, real-world projects. Other AI tools lose context when projects get complex. Kiro gives you spec-driven development that scales beyond prototypes.
Free preview available now https://t.co/lPp5hJcX2M
#KiroDotDev
This is Kiro - the AI IDE that actually works on your messy, real-world projects. Other AI tools lose context when projects get complex. Kiro gives you spec-driven development that scales beyond prototypes.
Free preview available now https://t.co/lPp5hJcX2M
#KiroDotDev
According to the internal email Phil Spencer wrote in 2021,
MS has never closed a studio due to P&L (profit & loss).
When leadership leaves, (like Lionhead)
or the team lost passion, (like Ensemble)
MS has closed studios, Phil Spencer said.
And today, 4 Bethesda studios were closed,
MS said they made tough decision to "create capacity to increase investment in other parts of our portfolio and focus on our priority games".
https://t.co/bkZ96HIFce
But personally, I come to think about two studios.
Leadership leaving (Tango Gameworks)
Team loses passion (Arcane Austin)
I guess these influenced the decision to close the studios.
@nib95_@PostUp_SOG To be honest, due to poor design of PS5, any plastic covers do not look valuable to buy. Design fail. Hope PS5 Slim(?) will have better design