Reanimated 4.2.0 is here, and it brings gifts! 🔥
🎁 Long-awaited Shared Element Transitions 🎉 Not production-ready yet, so they’re behind a feature flag. Please, test it out and give us feedback!
🎁 Experimental performance fixes, inspired by real apps.
🎁 Other improvements like: string values introduced to useAnimatedStyle to animate transform & filter.
Read our blog below for more details, test the SETs out, and let us know what you think! 👇
We’re open-sourcing React Native Godot this Sunday.
After a year of testing, polishing, and making it scalable across all the different Android devices.
Over the next few days, we’ll share all the different features we’ve built and best practices on how to use them.
We built much of Pengu’s core functionality on top of this library, and it opened up a whole new world of possibilities for us.
I can’t wait to see what you’ll all build with it!
Are you still using the Gesture Handler v1 api (i.e., <𝙿𝚊𝚗𝙶𝚎𝚜𝚝𝚞𝚛𝚎𝙷𝚊𝚗𝚍𝚕𝚎𝚛 /> instead of <𝙶𝚎𝚜𝚝𝚞𝚛𝚎𝙳𝚎𝚝𝚎𝚌𝚝𝚘𝚛 />)? If so, why?
I'd appreciate reposts for visibility.
Great types → great DevX
We want people to use React Native even more confidently across releases. So, we're tightening up our public API and are introducing a new, opt-in Strict API via TypeScript in React Native 0.80.