@its_iio I used Mixamo for the animations idle, walking, running, and death are already set up. Next, I'm focusing on how they look and feel in-game before moving deeper into combat integration.
@its_iio First, Iโm checking the animations, character proportions, movement, and how the model looks in-game. Then Iโll move on to combat animations and gameplay integration.
@stupidhumandev Facts! I want to get the character pipeline right early so I can focus on building the actual gameplay without getting stuck on assets later.
@stupidhumandev Thanks! ๐ฅ I'm planning to build TRIGGER in Unity with C#. Blender is for creating the 3D characters and assets. Still early in development, but I'm excited to see how it turns out
AI is making creativity more valuable than ever before and..
we have 3 years of data to prove it.
Introducing the Creative Intelligence 2026 report from @contralabs.
Full report: https://t.co/wy5rIlWMjU
@contraben@contralabs I believe the future belongs to people who combine AI with creativity and real-world problem-solving. As AI handles routine tasks, human creativity and the ability to turn ideas into real products will become more valuable. ๐
I built a Subway Surfers-style gameโฆ but with a bicycle ๐ด๐ฅ
3 lanes. Obstacles. Coins. Custom bikes + characters. Multiple environments. Music + sound + touch controls.
Built for the web. ๐ฎ
https://t.co/K7NLqnKZYx
Most DEXs are just Uniswap forks with a new skin.
So I built my own. ๐งต
SellCEX a decentralized exchange built from scratch, with custom Solidity contracts for the AMM, Router, and Factory.
Trade Crypto. Own Your Assets.
https://t.co/m1sNh3SbKS
#Web3#DeFi#Solidity#DEX