A complete solution for making and running multiplayer games. The fastest and least intrusive way of turning single-player games to multiplayer. #unity3d
2 players, 1 character controller, and 0 networking experience.
@Cablenest_Games shipped online multiplayer for Tentacle Tango in 2 weeks. But how?! Some clever innovation and a little help from coherence.
Check it out: https://t.co/VomQojmIa8
#gamedev#multiplayer
Super exciting! We had a lot of fun building the online multiplayer for Heave Ho 2, including Nintendo Switch 2. Le Cartel is a super team to work with.
🏆 Congrats to @LeCartelStudio and @devolverdigital
YEAHHHH WE’RE BACK!!! 7 years after the release of the first game, HEAVE HO 2 IS COMING TO PC & NINTENDO SWITCH 2 THIS SUMMER!!! 🌻🍉🏖️🌴🦩
@NintendoAmerica@IndieWorldNA
coherence 2.1 is out now! Nintendo Switch 2 support, Unity 6.3 toolbar integration, and more. (And yes... we still forget to bake 🤷♂️) https://t.co/Es6PT5Wd64
Vampire Survivors online multiplayer beta is now live on Steam, powered by coherence! Try out the beta, and learn how we managed this crazy online conversion: https://t.co/KkcAk5klrD #VampireSurvivors#gamedev
We went to the Develop Conference in Brighton a couple of weeks ago and we're still thinking about the great teams we met and the amazing games we discussed. Check out our recap here: https://t.co/4JGcVbI7D1
coherence 1.7 is out!
Introducing advanced simulator authority features (like restricting entity creation, client connection validation, secure payloads, ...), support for Linux ARM64 replication server, and more.
Link in replies.
Congratulations to the Poncle team for their BAFTA win. We're stoked to be building the online co-op for this gloriously chaotic game, with no servers and no re-writes. Check out how we're doing it: https://t.co/KkcAk5klrD
Ever wonder how to fund your game? Join us with Dino Patti (Ex-CEO and Co-Founder of PLAYDEAD (LIMBO & INSIDE)) about funding options, publisher relationships, and pitching your game! March 6th, 9am PT / 5pm GMT: https://t.co/5yTVlnRsoV
coherence 1.4 is out now! We've added some great new features, keep improving Unity 6 LTS support, and made big performance improvements based on production testing with some seriously demanding games! Check it out --> https://t.co/MrE8nsncKc
coherence is now a Unity Verified Solution available in the Asset Store.
Seamless integration with the editor is a key feature that makes 𝐜𝐨𝐡𝐞𝐫𝐞𝐧𝐜𝐞 such a productive tool for making multiplayer games.
The official stamp of approval from 𝐔𝐧𝐢𝐭𝐲 is a result of our continuous commitment to technical excellence and great UX.
#unity3d #multiplayer
🎉coherence is now a Unity Verified Solution! 🎉
Our multiplayer SDK has been tested by Unity to ensure seamless integration and that it provides a great developer experience.
https://t.co/1980BW6bhV
#gamedev#multiplayer
We just published a new video on our introductory sample project: First Steps.
In it, @CiroContns will take you on a nice ride through some of the most foundational concepts of coherence, and get you all set up to work on your very own multiplayer game! 🎮⎯⚡️⎯🎮
(link below)
#multiplayer #netcode #unity3d
New pricing announcement:
TL;DR: evaluation and development are still free, lower costs when it's time to launch your game.
We want developers to have less cost risk when they first launch and we think this will help.
https://t.co/NGbXe15kjG
Curious, what are some of your reservations around costs when you launch a multiplayer game?