Game designer, designing for fun AND fun for designing! Check out some stuff, hear my thoughts, all that jazz!
Latest Work: Pikki Rikki (for Panic's Playdate!)
Here it is, the one, the only, Pikki Rikki, releasing today, for the @playdate handheld!
Use those pikk-plants to boost Rikki up, collect coins, avoid obstacles, and race the clock as you head toward the goal!
https://t.co/x1UZwdRNrf
[ #indiedev | #gamedev | #Playdate ]
But, yes, I am alive, well, and as into making games as ever! It's been a bit of a journey recently, I've swapped jobs, I've moved across the country, I've done plenty more than I thought I would've...
... but we're SO back! 💪
Scratch any and all plans I had in the past for what was coming up next! That's coming... after what's actually coming up next.
I'm making a basic 2D platformer to re-familiarize myself.
Then SLAM BOUNCE. Trust. 👍
Scratch any and all plans I had in the past for what was coming up next! That's coming... after what's actually coming up next.
I'm making a basic 2D platformer to re-familiarize myself.
Then SLAM BOUNCE. Trust. 👍
@CoinAndCauldron The new system is so visually clear, it blows the old one out of the cauldron! With the auto-grouped ingredients added to the cart with a click, as well as a more navigable ingredients list, it's undeniably an improvement.
Très sympa comme jeu d'été à picorer ce petit "Pikki Rikki" de @coleplusgames pour la @playdate 🐰🥕🟨
Je vous rassure devant la difficulté du jeu je n'ai pas fait le try harder et me suis contenté de la note "C" sur certains niveau ^^
Note : aussi difficile que mignon !
Keeping things under wraps as I prototype movement and other key mechanics, but I'm back to dev! Think "Breakout", or "Arkanoid", with a fundamentally fun spin! Stay tuned! 👍✨
(Working title, it's changed around ten times in the past 48 hours.)
[ #indiedev | #gamedev ]
Spoke a day too soon!
Since I've been taking steps to learn Godot and Inkscape (in place of Unity and Adobe Illustrator), I started making a random UI menu for practice...
... and, all of a sudden, we're making game assets and prototyping mechanics... More to come soon! 👀✨
Yeesh, there's a lot of dust on this account, isn't there?
What my next project is, I'm still not sure yet... but I've got plenty in my backlog. Honestly, a little too much!
No matter the engine, no matter the genre, platform, or otherwise, I can promise it'll be fun! 👍✨
Yeesh, there's a lot of dust on this account, isn't there?
What my next project is, I'm still not sure yet... but I've got plenty in my backlog. Honestly, a little too much!
No matter the engine, no matter the genre, platform, or otherwise, I can promise it'll be fun! 👍✨
It's been far too long since I've said any sort of a thing here... seems it's time for a little change!
Are you ready for a bun time, for you and your wallet? 🐇
Pikki Rikki is on sale ($2), from July 1st until July 14th! Be sure to pick it up... it's an early-versarry sale!
📣ANNOUNCEMENT: The second Playdate Community Direct goes LIVE this Thursday, October 5th, @ 11:00AM PST on YouTube: https://t.co/Nqig2FYqoj
👾40+ BRAND NEW game trailers and a wonderful cameo from @panic will be included! Link post tomorrow! @playdate#playdate#panicplaydate
Playdate Catalog Drop #13 is here! Great new games are waiting for you in our very nice little store. (And remember, you go to https://t.co/GSoQzF8KYw and hit the 💜 to add any game to your wishlist! ✨)
So, what's new?
Rumor has it, if you check a certain site, (https://t.co/zjKKPXLVmK), or a certain device (the Playdate), you might find a friendly lil' bun!
Get to picking those Pikk-Plants, and having a bun-tastic time, now on Playdate's Catalog! 🐇
[ #Playdate | #IndieDev | #GameDev ]
Here it is, the one, the only, Pikki Rikki, releasing today, for the @playdate handheld!
Use those pikk-plants to boost Rikki up, collect coins, avoid obstacles, and race the clock as you head toward the goal!
https://t.co/x1UZwdRNrf
[ #indiedev | #gamedev | #Playdate ]