@smartyrbx It's just so hard to describe or transfer game design knowledge.
It's one of those tacit skills you can't really explain. Imagine an LLM with 100 million parameters.
@Midnight_Krys I know its trendy to hate on Do Big, but they are the least shadiest, and most helpful studio there is.
Privately owned, paying from their own pockets (which all other studios at their level aren't), and backed by extremely skilled devs who work on the games they own.
I agree. There could be arguments for why it was ineffective before-hand, but I think as AI rises so do the standards there's a larger need for filtering.
On the other hand, Roblox has already said that short-form engages younger audiences more, so theres definitely still a place for them.
@Fire_Foxx11@BasketHQ Studios, or atleast smaller ones, buy your game to capitalize on a possible boom. If it doesn't they don't put effort into it, it's not worth their time.