Signed Distance Fieldベースのゲームエンジン開発解説
新年からすごい
I'm making a game engine based on dynamic signed distance fields (SDFs) https://t.co/F526PRK0oo @YouTubeより
.@harryh___h released the 3D modeling software-inspired lattice modifier for @unity that lets you easily deform static and skinned objects, making it simple to create complex animations.
Get it here: https://t.co/xBINiP2gSj
#unity3d#unity#madewithunity#indiedev#gamedev