@neuroshmancer I know exactly what you're going through right now. Void Stranger was one of the most memorable and painful experiences I've ever played through.
@DeletedEri try cooking easier meals, like chicken thighs and vegetables (broccoli, bell peppers, potatoes) covered in oil and spices, stick them in a 400 degree oven and cook 30-40 minutes. hard to mess up, little clean up, makes a lot, and tastes really good.
@StudioONE78852@MilkShotsMoo@RobinPoedev Halo would certainly be a lot more like a survival horror game at that point wouldn't it, aka a genre where not having fun is sometimes part of the experience.
@StudioONE78852@Pandapinecone@RobinPoedev No, I have no intention of sidestepping anything. I believe I've said what I believe and you can interpret that as you will.
@StudioONE78852@MilkShotsMoo@RobinPoedev Subjective and objective are not sliding scales, but I do agree that people generally have stronger reactions to mechanics that make them feel bad. My point is that I think people should accept that mechanics that make you feel bad are not "bad design."
@StudioONE78852@Pandapinecone@RobinPoedev Subjectively, a design can fit with certain mechanics and not with others. This does not make any given mechanic more objectively good than others EVEN in a design we might consider "right" for it. Games are art and design choices within are subjective. That's all I believe.
@MilkShotsMoo@StudioONE78852@RobinPoedev While I agree that the original post is a very vague statement, I am simply arguing my interpretation of it based on the poster's history. Additionally, you make an interesting point, but I believe that an absence of "good" is also an absence of "bad," it's relative either way.
@Pandapinecone@StudioONE78852@RobinPoedev You can obviously still make subjective claims about how you feel about a game's design, but the original post is about youtubers using the umbrella term "bad design" to unfairly criticize singular mechanics while ignoring the nuance that we're talking about.
@Pandapinecone@StudioONE78852@RobinPoedev I hope the example shows that game mechanics by themselves are not inherently "bad" or "good" but instead tools to be used in the right design. Just like you say, as an art form, games cannot, in my opinion, have OBJECTIVELY bad design.
@StudioONE78852@RobinPoedev Just to be clear, I do believe that games can be, subjectively, good or bad. My only point is that individual mechanics are not "bad design" by themselves; it's their synergy with the whole that matters. If you agree with that, then I think we agree.
@StudioONE78852@RobinPoedev this is a deliberate design choice to make the player feel anxious in a HORROR game. Feeling BAD or not having FUN in that moment is the entire point of the experience. This is an argument for games not as applications but as an artform.
@StudioONE78852@RobinPoedev You can see this by looking at examples. Take for instance, the save system in the original RE games. Whenever you want to save you have to go to a specific location and you must use a finite resource. I think many would tell you this is "bad design," but the truth is