@var_cat_bones Ah ha, you understand the aesthetic I'm going for completely.
Yeah, I was also leaning toward keeping my pre Y2K aesthetic as well. It's good to have another voice advocating for that too, makes me feel more confident in it
I feel like I'm at a crossroads with my "radar screen only" #MetalGear like game. There's been a slow scope creep toward higher fidelity game art (Left picture). But what if I returned to more abstraction? (Right picture)
#indiedev#indiegame#metalgearsolid
Game devs, this is what scope creep looks like. Should have stuck with making a 2D abstract game with zero animations and environment art. Instead I'm four years in and got a long road ahead, smdhπ
"Hearing" has been implemented in Untitled Stealth Game! You can see how I'm visualizing the sound, so the player can tell when they can be sensed by enemies. #MadeWithShapes
@var_cat_bones Haha yeah, V was such a letdown from a themed boss fights perspective (case in point that as a fan I was disappointed)
I guess V also had the Man on Fire, but that almost doesn't count
@var_cat_bones Good point about PW, although personally the mecha fights are my least favorite.
I will say, my favorite bosses in the series are the stealth-type fights (Vulcan Raven, The End, The Fury, Laughing Octopus, Crying Wolf)... maybe I'll try implementing stealth-focused bosses...
@var_cat_bones I agree that MG wouldn't be MG without boss fights! But as a "like" game, surely we can pick and choose what elements we're keeping/tweaking/eliminating without wholly alienating the fans? IDK just thinking out loud.
But am now going to at least prototype bosses for my game
Trying to recreate the "Markers to Deter Inadvertent Human Intrusion" as described in the Sandia Report, of the "This place is not a place of honor" fame) #gamedev#indiedev#screenshotsaturday
Itβs #ScreenshotSaturday! πΈ
Want us to repost your game? Do this π
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β No embedded posts, no quote reposts, no trailers or storefront links.
#CelebrateIndies
Implemented a lo-fi way to "hear" enemy chatter during alert phases in my Metal Gear like game. This sliding text box was actually inspired by Ace Combat 3: Electrosphere on the OG PlayStation! #screenshotsaturday#indiegame#gamedev#metalgearsolid
π RISING TIDE 3 voting is now LIVE
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#RisingTide3 #RisingTideChallenge #indiegamedev
Been playing this and it totally rules. Like a long lost Treasure game, when they were at their peak. A feat of early 2000s audio-visual design and gameplay. Get it.
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!ποΈπ₯
https://t.co/O88CmLUuId