@juliet_turner6 Yes - there are too many bots and 12yo boys on here.
Also people in various institutions that may have internet access, as do people who are drunk or high.
@onceagaintoni Yes, eventually, this is based on shader play time, which is a float. I think there's some sin(time) action in there as well, which will break even sooner.
If I wanted it to *truly* never repeat, and not break, I would use year+date+hours etc as seeds.
Shadertoy new real time audio feature - it's a bit of a work in progress, but it allows response to interactivity now.
Here's a spectrogram you can doodle on and play the audio
@LoganM78494@XorDev Oh wow, you did that? 😎
Yeah that one's a bit too much for my igpu potato.
Though 1v1 works really well on AMD 5700, event sound does break up when there's four players.
@LoganM78494@XorDev It's ok on faster GPUs, it's breaking audio on slower machines.
It's all about the buffering/chunking tradeoff, too much and latency is a problem, not enough and it breaks on slower machines, these settings should be exposed depending on requirements