@SuhailChada In fact if you happen to have some camera inside a group and you drag the group that contains the camera Maya finds it and uses the camera inside the group. So you do not have to open the group and find the camera
We’re excited to announce the release of Open RV, an open source version of our Sci-Tech Award winning media review and playback software. As part of Academy Software Foundation’s Open Review Initiative, Open RV is now available to all contributors: https://t.co/dM1VZTdhh5
¿Cómo te quedas si te digo que la curva hacia la izquierda que ves en esta carretera demuestra que la tierra es redonda? Y que, si hubiera sido plana, esa curva no existiría. ¿No te lo crees? Pues prepárate para ver el mundo de otra forma, una alucinante. ⬇️¡Hilo!⬇️
En junio de 2015, de cara a prevenir un curso de verano sobre "Bioneuroemoción" que un par de profesoras adeptas les había colado a la @UAHes, confeccionamos un dossier sobre este grupo coercitivo, coordinado por @StopPseudo, quien por aquellas fechas conocía bien sus entresijos.
Finally it’s here, the prologue trailer for my short “the last spitfire”, if you like it please consider RT, that will help me do the short. All done in #Blender3d with #greasepencil and #malt3d , backgrounds by @santi_sigel music and sound @toloprats
I've uploaded a few videos covering the math behind Aim Constraints
I tried to first go over just the math itself in one video and then doing maya/bifrost implementations in separate videos, let me know if you like the format!
You can find them here:
https://t.co/LZKZudBJWo
Have you ever felt confused by all the Anti-Aliasing acronyms out there? What are they actually doing to reduce those jaggies on your screen? Here we look at some selected features of FXAA, SSAA, MSAA, and TXAA.
I've just uploaded some videos covering vector & matrix math in #Maya3D, and some videos about how data flows through the DG graph and more. Been sitting on these for a while, figured I might as well share them
https://t.co/dPmNZsFfev
https://t.co/58tUL1Zpt9
#rigTip#techArt
AN EXCITING ANNOUNCEMENT WITH @AdskMaya: We are launching WetaM, a new cloud-based service feat. previously exclusive Weta Digital VFX tools, available via Maya. Private beta coming Q4 2021. Learn more: https://t.co/lqYvFi4KrU
#WetaM#WetaDigital#VFX#Autodesk#Maya
#mGear 4.0 Beta 1 is available. Python 3 compatible and a new way to attach mGear rigs to existing joints. Ideal to rig @UnrealEngine#Metahuman bodies and other game assets https://t.co/y9cMOTQbyl
https://t.co/XDRTXs3q40
Maya 2022 has support for python 3 now, I've written a post to introduce you to the nice "new" features it comes with.
I've also added some notes on how you can use those features in python 2 to maintain a code base compatible with python 2 and 3
https://t.co/On2SmC5iI5
After 2 long years of development!!! Allusion, our visual library management tool is finally available! We have all been very excited for this day! Please take a look and retweet if you like! https://t.co/x6NncUw7UT #Allusion#VisualLibrary
Allusion is a tool built for artists, aimed to help you organize your Visual Library – A single place that contains your entire collection of references, inspiration and any other kinds of images.
https://t.co/7uarxWc3D0
https://t.co/QWafU88s54