A Digit Rabbits leaderboard analysis
Dive into the onchain analysis of Digit Rabbits first season.
First off, thanks to everyone who jumped into the Digit Rabbits universe when our website went live. We did our best to create a unique experience that lets you explore what life looks like on the Digit Rabbits world.
1) Global Statistics
The main goal was onboarding people to the MegaETH chain and showcasing its speed through our clicker game.
696 people played the game, with an average score of 106 clicks per game. Our players racked up an insane 2.19M clicks total - a crazy number that shows just how dedicated the Rabbitio community is to the MegaETH ecosystem.
2) Game Mechanics
The concept is simple: 1 minute to click the rabbit’s head as fast as possible to rack up Rabbit Points.
Each game lasts one minute and there is a 2-hours cooldown between games.
1 click = 1 transaction on the @megaeth testnet.
Our game has been designed to show the capabilities of MegaETH.
In addition, we designed a shop where users can customize their Digital Rabbit and get bonus multipliers.
976 items were purchased, which shows the system was pretty well balanced between clicks and items bought.
3) Metrics Used
During the first season, players could check their position on the leaderboard. Here are the metrics we used to calculate the final ranking:
- Streak: We consider streak the main metric showing a player's consistency
- Rabbit Points: The more you click, the more Rabbit Points you accumulate
- Total Clicks: This metric plays a big role too (we'll dive into the exact formula later)
- Items: Items bought show real dedication to the game's economy. Players who bought items had to spend Rabbit Points to get good multipliers, which is why we chose this metric
- Best clicks in a game: This is our last metric for the final leaderboard ranking, because Digit Rabbits wants to showcase MegaETH speed in every possible way
4) Issues and Player Feedback
During the competition, we tracked every issue and took all feedback into account.
Let's break down each category and explain the tradeoffs we made to be as fair as possible.
Botting
We saw users like @0xRavenium doing everything possible to be competitive, even creating bots to send as many transactions as they could in a single game.
The cool thing is he even wrote an article about it to showcase MegaETH's speed - and that's exactly why we made our first game a clicker: onboarding users to the MegaETH network and letting them discover how fast the chain is.
The results are impressive: 1,060 clicks in 60 seconds
https://t.co/jdPKeLmaTS
Bonus Points
We decided to grant bonus points to users who already owned MegaETH NFTs (@badbunnz_ , @MegalioETH) to show our commitment to the ecosystem and give a small advantage to people already invested in it.
Top-tier NFT collections from other ecosystems were also eligible for this program. (Miladys, Chimpers, Pudgys, and more).
Three Different Leaderboards, But Duplicates
We displayed three different leaderboards at first to reward each category fairly : Rabbit Points, Total Clicks and Items Bought.
But we quickly noticed that the most active users appeared on all of them. This created duplicates, and our goal wasn’t to reward the same players multiple times.
yo so i just accidentally stress tested @megaeth and the numbers are actually insane
there's @digitrabbits clicking game where you spam click for 60 seconds and each click sends a live transaction seemed perfect for showcasing how fast this chain really is
naturally i got a bit too competitive and built something to optimize my clicking speed. didn't realize this wasn't exactly the spirit they were going for lmao - talked with the team after and we're all good
but holy shit the results: 1,060 clicks in 60 seconds
That's over 17 transactions per second from just me. ethereum mainnet does like 15 tps globally and i was casually outpacing that as one person with a script hahaha
the crazy part? megaeth didn't even blink. no congestion, no failed txs, no network hiccups. just smooth execution while i'm absolutely demolishing what would break most chains
most blockchains would've crumbled under this sustained load. megaeth just kept humming along with consistent sub-10ms blocks like nothing happened
this wasn't some controlled benchmark either - live testnet with other users doing stuff simultaneously. the infrastructure just handled institutional-level throughput from my laptop
honestly this showed me we're not talking about "faster ethereum" - this is a completely different performance tier. like comparing a car to a rocket ship
anyway props to the digitrabbits team for building something that accidentally let me discover how stupidly fast this chain actually is
and uh sorry for being that guy who brought automation to a finger clicking contest 😅
Digit Rabbits Clicking Game Season 1 will be ending on July 3rd
Join now to play and try to win a share of the $2,000 cash prize!
only at https://t.co/FHEZoUQq8p
PERMASHORT le GMT de Stepn :
- encore 24M de MC pour ce token de la mort et une FDV de 40M
- encore plus de 30% de token locked
- un ecosystème (Move to earn) mort
- une team qui ne fout plus rien à part des partenariats et laisse le projet couler.
- disponible sur Hyperliquid.
==> MAX SHORT (même si on ça a prit une belle candle red récemment 🩸)
The worldwide quantum computer is coming
Our mission: quantum compute for everyone
We connect providers with excess capacity to the people who need it. Trustless, 20x faster, and 100x more energy efficient than classical compute.
Quest to earn QUIP 👇
https://t.co/XGBbWoR0iD
@ika_xbt@OffshoreOnMega lmao you posted the exact pico top.
The rule is true : when you feel it's the good moment to share a screen, don't forget to sell your position too.
Digit Rabbits Clicking Game Season 1 is dropping TOMORROW (May 7th), 3PM UTC with a 2000$ exclusive cashprize!
We've revamped the website and added some cool features.
Here are some details about this specific season ⬇️