In a little over 8 hours, we went from 64 teams down to our final 4 joining us in Group Stage play!
Our first matches tomorrow in the Night Shift Open:
Melee Creeps vs Bird With Clock
Lowkey W vs Leviathan
Floormen vs Get Candy
FPS Lounge vs Abrahams
Once again a huge thank you to the Deadlock community being one of the best ever to work with. All players regardless of experience level were a joy to work with today!
In a little over 8 hours, we went from 64 teams down to our final 4 joining us in Group Stage play!
Our first matches tomorrow in the Night Shift Open:
Melee Creeps vs Bird With Clock
Lowkey W vs Leviathan
Floormen vs Get Candy
FPS Lounge vs Abrahams
Once again a huge thank you to the Deadlock community being one of the best ever to work with. All players regardless of experience level were a joy to work with today!
I debated writing this or not, but I think it’s best to have it said for the future just to have it here. I’m not claiming that I’m correct with saying this, but I personally don’t care about any drama within the Deadlock competitive scene. I just wanna show up and play. I ff’ed because the game was not a real Deadlock game. I’m not pushing for MLC to be punished and I never did, nor do I care if they are.
The reality is I was emotional and felt somehow insulted by the fact that the game I love is being turned into such a slopfest, especially by people who I know love the game just as much, and I’ll keep it a buck it got to me. Am I a pussy? Yes probably, but it’s just who I am. In that moment, I could not stand to be in that game it felt like a violation to every hour I’ve spent grinding for the past 2 years out of nothing but just pure desire.
I accept that it’s childish as people have mentioned, and I am flawed, so the blame for that lies with me. The game is experimental and it deserves to test what ever it likes to, but with that being said, I don’t believe I am forced to sit there and watch or play when it’s being reduced to literal cinders of what it should be.
This is the best game ever created, and I’ve spent so much time falling in love with it that it just hurt to participate in that slopfest. I walked out the metaphorical door, and if that makes me a crybaby then it is what it is.
I created MLC initially because I wanted to compete against the original HN, and after leaving MLC because I felt that they didn’t care about the game as much as I did (and that’s fine to me, nothing personal, I just felt it wasn’t a place for me any longer), I created Floormen to compete with the levelled up MLC. All I want to do in this game is to compete and play good Deadlock and try everything in my power to improve. Everything else is a bygone. This patch is a bygone, and the game will be a clear sky once more, when they figure out the next step. I trust the devs to move forward, they always have. It just sucks sometimes, and that’s ok.
If you read all of that thank you.
@ItsInigma in this situation they were shoving blue - this means they can use urn to take mid and walker (which they did) in response to the split push - so unfortunately it’s mostly up to valve to fix this
@M1das_OW2 scaling comeback buffs, location by default at 10, then at 15% and more you offer the buffs scaling from 10% resist to 35% cap at max come back (15-25+ soul deficit) to reduce the need to gimmick comeback percentage by dying before spawn
new urn implementation is a step in the right direction - still not a fan of the 10% = urn of doom so would like to see incremental comeback someday tested
cont.
- comeback needs a nerf by being incremental (20% down souls gives you the 50% aura maybe and 10% is 25%)
- comeback on all sources removed and keep current urn comeback is also an idea
- move urn to side lane or make mid boss spawn at 20
- longer urn intervals not 5 mins
final thoughts on new urn in deadlock
- good concept that needs polish
- mid location is too snowbally (win fight=mid 99% of time now past 15)
- punch and dunk time is too fast, should be frozen timer while enemies are near urn to allow a real teamfight
- need draft asap
The biggest problem with the new Urn in Deadlock isn't even the comeback balance (fixable).
It's that it forces 6v6 team fights every 5 minutes. Old Urn had a lot more variety in that fights were often between 5v5 and 4v4. Rarely did you pull your entire team to fight Urn.
Deadlock is a deeper, richer game when you have more complex choices about how to allocate your players around the map.
And with this, Rocket League officially becomes the most skill-based esport in the world.
The very last element of randomness is gone. Every other title has at least a factor of randomness, RL now has literally none. This is awesome.