💻Computer Scientist🖼Art Historian👨🏫Prof in Creative Tech. Bridging AI/HCI/CogSci/Creative Practice to research creative AI. @creativeendvs.bsky.social
Fancy working with me as part of the Autotelic Interaction Research (AIR) group @AaltoUniversity? Call for phd/postdoc/research fellow positions with the Finnish Center for Artificial Intelligence (FCAI) @FCAI_fi now open! Check https://t.co/GMPIqZkmvz for fit to our group.
Postdoc, research fellow and PhD positions: the call to join the Finnish Center for #ArtificialIntelligence is now open. Check out our research areas and supervisors and apply by Feb 2, 2025:
https://t.co/unn4sNUe4p
Want to do a PhD on emotions in videogames with @tommakesgames, the very pioneer of this line of research? Check out the ad! Plus: Tom's a fabulous person.
Do you want to get paid to study emotions in video games and get a PhD whilst doing it? Come study with me in London! Pls retweet and SHARE WIDELY https://t.co/gr8eNFXQAS
Very excited to have a doctoral researcher from Japan visit our group to work on creativity and minimal cognition, supported by @HIIT and the Aalto Science Institute. Where from exactly? Experts can tell by the picture!
GDMC AI Settlement generation challenge will be back for 2024 - so if you think you can do better, it is time to get started. See you all in 2024.
We organizers, @rocanaan@Bumblebor @jibeherve @creativeEndvs@togelius@ChristophSalge, are looking forward to your submissions.
Full, 1-week conference schedule + keynotes + panels now online! https://t.co/qp25xTXY64 We're looking forward to 1 day of workshops & tutorials + 3 days of packed conference + social programme, incl. book releases and a doctoral consortium! Some highlights below! 1/4
A new open AI model that can answer questions about images and video. With some extra data and finetuning, this might have huge potential for game development, e.g., for automated playtesting, heuristic evaluation, and cognitive walkthroughs of game UIs.
@themadpeacock Thanks :) Repeated (longitudinal) studies are in the planning, as discussed in the paper. Increasing the sample size substantially will depend on our choice of qualitative / quantitative methods, or a mixed-methods design. Quant. studies on specific effects are surely an option!
We put forward the first study on professionals' use of text-to-image generation #ttig in a specific industry: #videogames! Accepted w minor revisions / amongst top of submissions at CHI Play 23! Revised paper: https://t.co/Pv9ZGKAXGG Short talk: https://t.co/iH9v3wi2fq 1/10
We contribute the focus on a single industry to a small but excellent body of existing studies on the use of #tttig across different creative domains (https://t.co/EAe4akfGPi), and professionals' attitudes toward #creativeAI more generally (https://t.co/gxLgewOrWs). 9/10
3 more days to register your early bird ticket (students/regular) for the 14th Int. Conference on Computational Creativity! Separate options for full conference, workshop/doctoral consortium-only, and additional guests available. More info: https://t.co/e4UTb2dusn
2 more weeks to submit your abstract to the ICCC workshop "Fictional Abstracts: Ethics, Sustainability, and Creative-AI Futures" - DL 5.06! All info: https://t.co/QXOU8MYwvg #creativeAI#ethics#sustainability Get your tutorial/workshop/conference early bird tickets until 22.05!