One of the games I played when I was far too young :D
At 6 years I totally did not understand what to do, somehow it looked cool :D
I tried it later, when I was older, but I think was still to impatient for slowly maneuvering and things. So the question still remains for me until today:
Was this game super hard and you messed up your business all the time or was I a 10 year old noob? Please answer, now is the time to meet the demons of my childhood ahahah
@FracturedRTS Mammoth Mk.II
Juggernaut was cool but somehow the cheaper nod artillery was stronger :D so if Juggernaut wasn't underpowered, it would be my favorite
@clemmygames The big problem is that the gameplay updates are often horrible. In most cases leave gameplay as is. However here is an example of a game that would shine like crazy if bugs are fixed and gameplay is a bit less clunky:
Arcanum of Steamworks and Magick Obscura
I like the UI at the side. Somehow Star/Warcraft prevailed with UI at the bottom, making the camera perspective into the game world even wider in a type of game, where you fight north/south as much as east/west, so being more square like makes more sense to me.
Maybe the switch from orthogonal projection to real perspective changed that, since looking into the distance (north) works quite well with perspective, but left/right not.
For me the most striking and rememberable thing about the settlers was when they made the sequel and got rid of the roads. I was thinking like, hmm, ok they take a tedious part away, good. The game was less fun and this was a surprisingly bad decision. Setting up the roads, seeing how they get more and more important, donkeys help etc. was so crucial it was a mistake taking it away. I think this is even the main reason why we do consider settlers II an all time classic and not settler III.
It depends a bit what you mean. In my opinion there is a game that is extremely successful and is "this kinda game":
Factorio. Sounds crazy at first but it is about organizing the flow of goods and keeping those intruderd away expanding ever further. The joy comes from seeing all these goods flowing around and the economy buzzing.
Some games were mods of other great games like Star Wars Galactic Battlegrounds was a mod of Age of Empires II and this was basically a mod of C&C Red Alert. Surprisingly this changed enough so that it felt like a different game. Especially the base building not possible on sand and worms crawling around was a simple changing, giving the game a completely different vibe. Where in C&C Red Alert you could easily roam the map, here you want to stay in your base and go out for effective strikes only.
@oldyzach Lut Gholein, one of the best places to be.
Take a sunbath in the desert, just don't forget the mosquito detergent.
Chill with the bois in the underground when it's too hot above.
Go to the Harem for the gurls and deeper if you like Escher and modern art 👌
I remember it well. There was a fleas market, I saw games, I wanted PC games! I wanted the first one, I think it was Leisure Suit Larry, my father was something like, naw that is not for you, I think because sexual content.
Then I picked Z and he was like "yeah violence and blowing up tanks, that is the right thing for my 8 year old son!" so we bought it.
Really good game, but indeed played it not as long as C&C.
From today's perspective I think it is quite clear:
There was no oversaturation on RTS, there was just less fun in RTS without base building. You build a base, that is your baby and the game tells a story around that base you are building. Z did not have that, you feel more like a mercenary, goong into the map, capturing and leaving. For Jagged Alliance that worked well, because you still had progression and build up an empire, in Z there is no such thing, just isolated drop into some maps.
I don't think Magic Resource System is good. It leads to many games with either mana screw or mana glood, which good design tries to avoid.
We have designed a resource system like Hearthstone, but ramping is possible. Cards can also have grow 2, of you have 4 your HQ ramps 2 instead of 1 mana, or 8 for 3 and so on. So cards can have micro-ramp and there is no mana flood/screw because bad card draw.