I thought that “Crow in a Crown” was a fairly unique name, but it seems that it's already taken on some platforms.
Just to note: my official username is CrowInACrownDev. I’m not connected to other accounts with similar names.
For my other pages, see https://t.co/tK9qrL9rjS
@mazestalker I guess, in a year or so the market will be filled with slop that lost all the individuality because of AI.
So to stand off in that, companies will be forced to return to human workers, leaving AI as supplemental tool to boost quality and optimize routine, not replace our effort.
Fellow game developers!
Have you ever been in situation where you found perfect public domain font, but it's only has latin, and you want to localize your game for non-latin languages? Which tools you use to add missing charsets to these fonts?
#gamedev#fonts
Not much for this #screenshotsaturday as I spent most of the week tidying the code.
But here is a flying numbers background effect for menu windows I made yesterday.
#gamedev#indiedev
@creativetomred Planning to do the same.
I'm already late for June Next Fest, so I'll better post the demo on itch, then improve it based on first feedback, and then go to some other fest in steam closer to summer.
This week I finished the library window from previous post and then worked on updated map generation and visuals.
Almost surprised how much life I can add to game field just in a few days.
#gamedev#indiedev#screenshotsaturday
@neerajjj6785 The task of finding the shortest path is plynomial and not benefit much from QC.
A good example for QC task will be the Travelling Salesman Problem, where both start and end points are varying and you need to find the shortest path that visits the set of points, not just two.
@ericnofsinger They won't be available to players (well, maybe for alpha playtesters they will), it's just for testing purposes.
That's the reason they not even share design of other elements and use default unity ui textures and fonts.
Working on improving UX for my "inverse TD" roguelite.
Added a progress window so players understand what rewards they will get.
Added a perk library view to show all unlocked and obtained perks.
And some cheat buttons to debug perks😉
#gamedev#indiedev#screenshotsaturday
Currently I have three promising prototypes: an inverse tower-defense roguelike, a 3D puzzle-platformer and an incremental-puzzle-clicker.
I plan to post more about them in the future, as well as other experiments and stuff.
#gamedev#indiedev#WIP
Guess I need to introduce myself.
I'm currently leaving a job where I worked almost 6 years as a programmer.
Before looking for the next one, I decided to explore some prototypes I made in my spare time and try to make some of them into full games.
#gamedev#indiedev