Inspired by this article, I built a small tool in Compose Desktop to more easily iterate through building fancy mesh gradients from @sinasamaki's Modifier recipe! Code is here https://t.co/pd5wFk8cN0 with the code export assuming you are using the same Modifier recipe
I still remember this Jermaine Jones 🇺🇸screamer against Portugal 🇵🇹 like it was yesterday….
I was running around my house screaming at the top of my lungs.
This will always be my favorite USMNT WC goal
It’s disappointing that new signups for GitHub Copilot Pro are still closed even after today’s announcements. Like why not capitalize on the moment you have new models?!
@ColtonIdle@evowizz@AndroidDev@antigravity I didn’t get the specific answer to GraalVM so let me do that. But the team is aware of the signing issues and are looking to fix that. But unfortunately not looking to support configuring other JVMs to run the CLI itself.
@ColtonIdle@evowizz@AndroidDev@antigravity Related, we are bundling all the skills with each Studio release going forward. However, this also has the same issue of bloating projects/machines, so we will likely have to have a solution where users can pick and choose which bundled IDE skill they want added to their project
@ColtonIdle@evowizz@AndroidDev Yes, we are currently being more conservative with installing all skills by default from the CLI because there will be more and more as time goes on, and we can't anticipate what other skills the user has. However, if you use Android CLI in @antigravity, it will install all
@mahersafadii@ASalvadorini Sure. But Flutter came out in 2015. By that time Android was 12yo with Java and Kotlin was being adopted by the community already since it was an easy drop-in for Java. It's quite logical why Google stuck with Kotlin.
@RKBDI@AndroidStudio@NintendoAmerica If they do I’d comply. It’s just a sample app. Thougj they’ll have to start doing that for every Pokédex app on GitHub. There are many.