@PlayPartyTag We actually, don't force the player's camera anywhere until they walk through the doorway. At that point, their screen is black and we shoot them through a glass breaking effect into the next room.
Find the hidden door in this room...
As we start working on our visuals, the first cool thing to add is a hidden door that gets revealed once the room is cleared of enemies. See second image for the concept I made.
#indiedev#UnrealEngine#gamedev#indiegame#fps
Here's continuing progress on the flail. That giant Blueprint function is just to make the ball move correctly when swinging 😵💫
#UnrealEngine#indiedev#indiegame
Graybox for a boomer shooter about using a flail to bash enemies and steal their guns
We are currently in playtesting phase and plan to get some cool art assets and sound in soon! Stay tuned!
#gamedev#indiedev#indiegame#unreal
@NogitsuneGurl Thanks! We planned on adding to the "minion crafting" elements of the game. It feels very tacked on right now. I'd add like campsites that you stop and cook your recipes at. It also a needs some polish in those level designs
A tech demo for upcoming Blue Wanderer. A game about being a wizard traveling around the world instilling wisdom and guiding people toward heroism.
I'm showcasing exploring regions on the map. The longer you spend away, the more the fade into memory
Anyway, making these sentences flow naturally is a Later Chris problem. Newest addition is that green ideal line that shows what the NPC "wanted" to hear. More updates soon!
#gamedev#indiedev#unity#rpg#games#indiegame
Anyway, making these sentences flow naturally is a Later Chris problem. Newest addition is that green ideal line that shows what the NPC "wanted" to hear. More updates soon!
#gamedev#indiedev#unity#rpg#games#indiegame