People are calling this Steam Next Fest “Next Slop Fest” for a reason. A lot of demos feel unfinished and generic.
Here’s how playtesting fixes it:
1. Test the first 10–15 mins with people who’ve never seen it. If they bounce or get confused, it’s dead.
2. Watch what they actually care about. Double down on what’s unique instead of adding more random stuff.
3. Fix the stuff that makes it feel like a prototype. Bugs, bad pacing, unclear goals. Make it feel finished.
You’re about to rebalance the whole puzzle.
The player just remembered they can rotate the piece 💀
“It was in the tutorial!” is where the investigation starts.
Footage from Lumen.
#indiegame#playtest#gamedevs
Indie devs, which friend are you? 💀
The one who ghosts you 👻
The one who's always "busy" 😭
The one with 47 hours on Steam 🎮
Tag that friend 😂
Tired of begging your friends to playtest? We're offering free 30-minute playtests 👇
https://t.co/bSfQgrSj8K
Art style can be personal preference so it's hard to tell (but it looks cool to me! I love the art of your game <3). A lot of time, whether a game is fun or not is determined by balance. I recommend ask your friends or recruit a small number of people to play your game to get more feedback before you build further.
game devs will spend 3 weeks adding a new feature before spending 30 minutes watching someone else play their game 💀
meanwhile, players are getting stuck in places the dev never noticed.
we’re offering free 30 minute playtesting:
https://t.co/bSfQgrSQYi
"Don't tell me this is real time, right?"
Our playtester was eager to expand in Border Empires, until hitting 0 manpower and seeing the next batch was hours away.
#gamedev
https://t.co/MLlbrNCH5L