Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮
See more: https://t.co/fpq8pSxsLi
#unity3d#gamedev
I made a Crash Bandicoot level in Dreams PS5 just for fun in one week. Crash puppet by PickaPlayer. Fully playable on PSVR too. Seriously, people have no idea how powerful Dreams is.
After a year of nights and weekends I have finally launched the Kickstarter for my detective game: GUN NOSE!
Please check out the trailer and the campaign below!
https://t.co/FbwrxgdXIW
HYPPPEE
I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity.
In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly.
🔗 Link: https://t.co/eiZqocuigA
#Unity #Unity6 #URP
🤔 How would you get this style/rendering in video games? I wrote a short guide, specifically for Unity URP.
🔗 https://t.co/zzbG4FJZ6G
Keywords: glass, resin, translucent, volumetric, PBR, refraction, caustics.
(+I'm up to some interesting things... 👀)
#unity3d#gamedev
@kantallive Mam tak samo :) Jak chce pograc w gta 4 to bez craka nie da rady wlaczyc :) Najlepsze ze mam nawet wersje pudelkowa, ale bez games for windows live tez nie da rady odpalic :D
We're thrilled to share ProtoMotions v3.1!
With a fully modular architecture and robust domain randomization, we’re taking a massive step toward bridging the gap between animation and real-world robotics deployment.
Git: https://t.co/K7icUfh5eO
🧵 👇
Always thankful for @catlikecoding's tutorials, which are interactive text in an industry that is now mainly video tutorials. I like taking my time at each step, so I've always found this format appealing.
He does tutorials for both Unity and now Godot!
https://t.co/em4j7rdRJF