Bungie’s latest news changes the road ahead, but we’re not done yet.
However, keeping the service alive is getting harder. We’ll run as long as Destiny 2’s servers stay up and community support allows.
More details and ways to help can be found here:
https://t.co/cGONUUqbVE
Just released an updated build that should fix the issues that people have been reporting. Please feel free to report new issues on GitHub as you find them. Thanks.
https://t.co/gdWsw6cbSv
I built a wrapper that should help with the frame pacing and stuttering issues Steam users have been seeing in Destiny 2.
It appears Steam still injects the overlay even if disabled for features like Steam Input and etc.
This blocks that entirely.
https://t.co/gdWsw6cbSv
🎃It's time to get spooky 🎃
Our annual Halloween stream is back! We're packing in a D2 Bungie Bounty, Marathon runs and some SRL for good measure. Join us for tricks, treats and a few surprises 👀
📅: 10/30 12PM - 5 PM PT
📺: https://t.co/aOYukufRiM
See ya there if ya dare 👻
Made a video on how to setup D2SteamFix which solves the performance issues that Destiny 2 players on Steam have been experiencing.
Much love to Camo over at @d2checkpoint for creating the fix :)
https://t.co/97xYZQsyRo
Just some closing week thoughts for you all
The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that
The next is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for Destiny
There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity
But instead of a traditional ‘roadmap’ comms I’d rather talk about it through the lens of a progress bar. Bring you all closer, more consistently to our dev milestones. And just be transparent about any challenges we run into and show you the proof of work along the way that unlocks further understanding
That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we'll further celebrate Destiny's legacy and vision for the future
So, talk more soon. Keep your eyes up.
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on https://t.co/ZkmLWmaQZr: https://t.co/QbDwADGinr
@A_dmg04 I built a tool to automate this when launching the game for people. Also it works by blocking the overlay dlls instead of deleting them so is a bit cleaner.
https://t.co/gdWsw6cbSv
I built a wrapper that should help with the frame pacing and stuttering issues Steam users have been seeing in Destiny 2.
It appears Steam still injects the overlay even if disabled for features like Steam Input and etc.
This blocks that entirely.
https://t.co/gdWsw6cbSv
If you ever wanted to work with me boy do I have great news for you: I’m now open for work 😎
Semi-related: I was part of the Bungie layoffs on Thursday 😐
I was also one of the many impacted by the layoffs at Bungie this week.
My time went by in a blur, and I was amazed at the amount of talent that I got to work with: So many dedicated, creative, and thoughtful people that I had the pleasure of calling colleagues and friends.
Several of us in QA were still reproing the Seraphs shield and DSC elevator crashes on different consoles/framerates late into Weds night, with a goal of verifying the fix on our dev kits Thursday. Little did we know we wouldn’t get to verify it as we were all swept up in the layoffs. 🥺
It was an honor/bittersweet to close out D2 as MoT QA lead of the Immortal title triumphs and vendors.
Our MATT (most amazing test team) naturally ran thru almost 180 triumphs and all MoT vendor items/the character rendezvous/the cinematics triggering/the grass changing - one even tried to speed run it - you know who you are 😀
I wouldn’t trade them for the world and I’m so damn proud of us. We really wanted you all to feel the passion we put into making the triumph journey feel bug free and rewarding.
Hope that came thru.
If you played these activities thru D2 and liked them/did not hit TOO many bugs, we are glad 😌
And I say WE because it is always a team effort:
- Renegades golden path
- Edge of Fate Invitation intro mission and abilities (MB/relocator/translator)
- Final Shape lost sectors/secrets/combo testing of Dual Destiny exotic class items
- Lightfall full campaign and post game run thrus
- S19 Seraphs Shield exotic mission
- S18 Ketchrash 6 man activity
I guess I can rest now for a bit knowing the end of this journey is here and a new path awaits so many of us.
Thanks to all of you at bungie who worked with me in any way.
And thanks as always to the players - you made this game really feel alive.
Once a guardian, always a guardian ❤️❤️❤️
Absolutely gutted to have to say goodbye to so many talented colleagues. It's not going to be the same without them. I'm still thankfully at Bungie but will be stepping into a new role in the upcoming weeks - all my creator friends, you're all in still in good hands though!
I got laid off from Bungie yesterday :(
It was a wonderful 3 and half years and I'm proud of the animation work I got to create on Marathon. No regrets, I got some good memories there. Wonderful people to work with. It's off to a new adventure somewhere now, wherever that may be
It was a huge honor and privilege to spend nearly 12 years helping bring Raids and Dungeons to life. It means so much to me how many of you enjoyed the content, and built lasting bonds with people because of it.
I was affected by the layoffs today at Bungie.
I'm grateful that I got the opportunity to work among such talented folks, and sad that this time has come to a close.
Thank you to the players and fans that have supported us and spent your time with us. You're my favorite.
I've been laid-off along side an immense amount of incredible people at @Bungie/@PlayStation... Not new to layoffs, in my 20+ yrs in the game industry, but the last 5 yrs at #Bungie/@Sony was euphoric. I had the pleasure of working with the best team I could have ever dreamed of.
My role at PlayStation supporting Bungie has been eliminated.
It was truly amazing getting to work with such a talented team, and I love what we created during our time 🖤