Hey!
I'm sharing my first #Motionbuilder tool. Take a look and check if you will find it usefull.
In case of any issues please contact me. Thanks! :)
@Gumroad https://t.co/OM0jsAddbA
Hey!
I'm sharing my first #Motionbuilder tool. Take a look and check if you will find it usefull.
In case of any issues please contact me. Thanks! :)
@Gumroad https://t.co/OM0jsAddbA
Some legends are destined to be retold. Tomb Raider: Legacy of Atlantis is a reimagining of Lara Croft’s iconic 1996 debut.
We are proud to announce our cooperation on this project with @CrystalDynamics and @amazongames. Bringing our passion and expertise into such an iconic IP is both an honor and a creative thrill. Crafting a modern reimagining of Lara’s original adventure is a responsibility we embrace with passion and absolute focus. With Tomb Raider: Legacy of Atlantis, we’re expanding the universe while staying loyal to what fans have always loved. We can’t wait for players around the world to experience the results of our hard work and dedication.
Wishlist now: https://t.co/yc2ylInMWS
Coming to PC, PS5, and Xbox Series X|S in 2026!
When I made this animation as a style test, I started flirting with stepped animation. There’s something about the texture it adds to the motion that I can’t get enough of.
Animation test for "The Black Knight", an abortded animated feature film project by Genndy Tartakovsky (2019).
The story of a 20 feet high Knight Armor controlled by a knight inside using ropes, pulleys, and levers. The setting is around the 14th century.
Attn: this is required homework for all Unreal animators.
Caleb demonstrates the modern locomotion animation architecture in Unreal. Everything is at the right level of abstraction. It's simple to setup, easy to modify or extend and looks great.
Star Wars; The Force Awakens, mGear 5 Maya Rigs are now available with mandatory animation test.
Hope you like them!
@mcsGear@fifsilva
https://t.co/4AUGL1HB0V
Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)