@WorstGirlEva In a similar vein: FF8 goes out of its way to discourage grinding, as all enemies scale with your level and bosses give no XP. There's even an optional boss that will instakill any max-level characters as soon as combat starts.
A story that will always resonate with me is doomed hope. You may lose in the end, but that doesn't mean the struggle wasn't worth it.
Rage, rage against the dying of the light.
So it looks like launching from mobile removed every image, paragraph break, and text formatting. Weird.
It's fixed now, and to the 20 people who backed despite the page being an impenetrable wall of text: thank you.
Is it practical? No.
Will anyone care but me? Probably not.
Will I nonetheless commission a wooden stamp and mail it to @SpacePenguinInk with a pad of ink and a bottle of champagne if we fund? Yes.
https://t.co/d6Ddi3JDeY
It's no secret that the creation of HALFLIGHT was heavily inspired by the printing works of William Morris: I'm using his typeface, Golden Type, for all body text.
What I'd like to do, funds permitting, is have my imprint literally stamped down upon the last page, like he did:
Video game Kickstarters should start doing the same stretch goals as tabletop game Kickstarters.
$40,000: The game will now be in color!
$60,000: More save points!
$80,000: New level designed by a different studio!
$100,000: A ribbon! (In your character's hair)
This thread rules. King's Field is one of the most original takes on fantasy I've ever played, which is impressive considering there's like 500 words of dialogue in the first three games combined.
One of my favorite things about the King’s Field series is how it makes magic feel alien, powerful and world-changing thanks to a trick every game in the series uses: aesthetic genre bending. And I don’t mean via a reveal that the series is actually a different genre. A thread: