"Learning is hard, playing isn't".
Understanding this, and the implications, is the easiest way to exponentially better yourself.
Here's the breakdown (a thread):
@apixtwts Small $$ amounts for playing is basically a loyalty program. Works fine for most business models, but it's not much of a competitive advantage or an innovation.
Players with useful in-game assets are more likely to stay with the game whether or not the assets have a cash value.
@brycent No different than games really: game creators lay out the rules, and players optimize within them.
Government might be the original proof that the masses aren't always the best at picking and rewarding good devs ๐
@Kyroh@brycent This is the one area of taxes it pays massively to understand. The cumulative returns on the money you'll save are mind-blowing.
Do a little research and read up on it, your future will thank you!
@MinMaxMaster That's the big question: why will people pay?
Looking at the freemium market, there's no escaping some degree of pay to win. Otherwise, with a few very rare exceptions, you can't provide enough value to justify the purchase.
I think the key is to redefine "winning"
@brycent A core problem here is that there aren't a ton of different reasons to have a token in the first place, so they get shoehorned into bad uses, and people needlessly complicate things to differentiate.
Thankfully, the market is ruthless in weeding this stuff out ๐
@brycent Creating a good game is difficult regardless of the medium.
A skilled artist is required for a good looking game, but none of us would assume Any good artist can make a good game.
With web3, we assume any decent programmer can make a good game. The results are predictable.
@brycent Today's game IPs will expand into other media with enough popularity and when enough time has passed.
That last one is essential; we consume nostalgia because it reminds us of good times in our life. While we're living those best times, we don't need the reminder.
@MinMaxMaster @apixtwts@web3gamehunters Sounds familiar! If web3 is going to see mass adoption, among other things, holders need to shift from demanding "wen marketing" to "how marketing".
@OneJKMolina Learn on your own until you're stuck, then pay for expert help to get past it.
In just a few iterations of that, you'll reach mastery for a fraction of what most people pay for mediocrity.
Takes more effort though, so it will likely remain a not-so-secret path to success.
Listen before you speak.
Learn before you teach.
Research before you build.
If my feed is a little quieter than you're used to, it's because I'm on the "before" phase for something. Stand by โณ
@NFT_GOD The format makes it very easy to delete or ignore; unfortunately, our brains' default mode doesn't let us do that easily.
Sorting out the valid criticism from the invalid, embracing the former and discarding the latter is a skill which requires practice like any other.
@Oro_Minder This is going to be the key question as web3 moves forward.
We're not going to get anywhere so long as most projects are trying to fight over the same tiny group of people.
@ZssBecker 100%... Just like tulips/beanie babies/etc, NFTs' market value has to come down to a reasonable, value-based number.
That value is most often going to be sentimental or admission price to a game at most.
@freaz7@xdereklau Agreed; putting a dollar value to it changes how people classify and value it. Plenty of psychology backing that up.
I think results just show the difference between what people think they want and how they actually behave.