@greasykhaleesii@MMakerMC I know, it will either get sorted or the game is dead. Without risk when you are actually doing things this game dies. Even the bobs know that deep down. And the type of risk needs to be MMO like it used to be vs pve die and respawn at a convenient point
@greasykhaleesii@MMakerMC Completely agree. All the good stuff should be where the risk is. I 100% want to go ratting in pyro and have the odds stacked against me at all times. I just also want the ability to haul loot if I pull of something insane to a spot I can display it/keep it as a memory
@AshalaVelara@greasykhaleesii 100% agree! Normal people need to log off and do irl stuff, then log in when they want to go find risk, and then when it's time to log off, return to their safe base and log knowing whatever loot they manage to get back is safe. We want risk, but not 24/7 when logged off!
@greasykhaleesii Wrong, the bulk of players have jobs/families. We want the ability to go raiding into the nulsec areas which the jobless sweats are maintaining 24/7 bases, but we want a place to be able to log off and do irl stuff vs having to live in SC and have no life.
@greasykhaleesii@IGN Watch them delay it by more than a year once the select few do a controlled playthrough in October, and even with that control/shills only it doesn't get glowing reviews...
@Morphologis Ignoring what it "should" mean to delay only the release, aka free up Devs back to sc from October... Oen of the big things I was hoping for was for current state to be 90/10, and the swing back to be TRUELY noticeable! Otherwise we are decades away.
@Morphologis@JakeSucky Here is the problem though. Zero proper comms re intent, so depending what build you play/flustered Dev misspeaks, no-one has a clear picture!
@Morphologis@JakeSucky It fails and restarts, when the airlock cycles you go back in for a fresh boss fight. It's not the end of the entire instance run. It was working in the evo builds. Zero chance they are giving infinite respawn for 2 hours of new player pve handholding to then block you at the end
@Morphologis@JakeSucky lol no it isnt. med beds are outside in the shipping containers and the airlock is meant to cycle back open. thats why they complained this build was blocking them, as even though the med beds worked the airlock stayed closed.
@HDRgameAnalysis The dxgi swapchain is applied at the os level, and is used even when simply running the game in windowed/borderless mode. Even though auto hdr isn't technically supporting Vulkan, the outcome is Vulkan games can have auto hdr enabled just fine...
@BarberoYop@greasykhaleesii The irony of someone trying to downplay/justify the killing of a "neo nazi" being exactly how the Nazis behaved is always funny to me. "We can't be Nazis because our views are the correct ones"
@BTV_Cast The question is, even in their perfect server world, did what we saw match expectations? I certainly didn't expect all the "networking issues" to turn out to be game code issues, visible in Dev builds, but never fixed...
@greasykhaleesii #2 100%, Oli oozes "i'm better than you" while also being an absolute potato at playing SC, with one of the most annoying/boring soundings voices there is/was in streaming. He clearly expects CIG to be his followers and WHAT A WAKE UP HE JUST HAD
@greasykhaleesii I reckon Oli rocked up thinking he was this big time dude and expects to be spoon fed easy tasks, and his attitude since starting has already rubbed staff the wrong way.
@greasykhaleesii Either Oli was told well in advance to prep for this and didn't, or thrown in the deep end because Jared isn't a fan... Either way this gunna be fun watching Oli realise solo glazing is different to making engaging content/herding cats.