Anime Tree Tutorial just dropped! 🎥 Master the exact pipeline for painterly leaves, dynamic scattering, and that signature anime look in Blender by @trungduyng
https://t.co/jF4FLW3Huh
#Blender3D#AnimeTutorial#DigitalArt
The graph doesn’t fully describe the final dungeon layout, it’s more of a guide. One problem I’m still working on is that if the room library is small, usually ends up with a low room count. I’m still exploring how to solve that without relying only on adding more room pieces.
A little peek at my dungeon generator tool for Godot, still in progress. I separate it into two parts: graph and placement. The graph is basically a set of room nodes and connections, placement is the step where those rooms are actually placed. #GodotEngine#gamedev#indiedev
I think it is time to share the result for the AutoTile in GridMap. It works the same as AutoTile in Tilemap 2D, but you don't need to create 256 unique tiles in this case. Check it out here: https://t.co/bn8d4QFOnh #GodotEngine#gamedev#indiedev
Fun fact: I contributed a bit to autotile system when autotiling was first introduced. I wasn’t the feature owner, just helping out where I could. Well, I was still a student back then, looking for experience 😂
Been working on a simple autotile for GridMap lately, similar to what 2D autotile.
Still needs a few improvements, especially 3x3 bitmask support. Using Kenney assets here to make the demo look nicer 😊
Getting back into game development again.
This whole month, I’ve been spending time with Godot again, and it reminded me how much I genuinely enjoy making things. Hopefully I can stay consistent and share more here this time.
And so #buildify is now available for everyone! #geometrynodes library that I've made for quick city creation for #blender#b3d
This is the first version, so any feedback is more than welcome :)
#osm
Get it here > https://t.co/3ISt3wGXlB
Friend was modeling an air duct and struggled to keep it straight at 90 degrees turns. I tell her to scale by 1.41, she asks how I knew.
The math I use is very simple, still very helpful
#b3d#modeling#turns#simplemath
I'll be conducting giveaways for Zhongli and Ganyu 🎉
🔒Requirements: 🔒
- Follow @Enviosity
- Follow https://t.co/DBnV9sv1UG
- Retweet this tweet
Winners announced LIVE on Wednesday
Best of luck 💚
my favorite way to see if a point is inside or outside a path, is using its winding number🍥
traverse the path from the perspective of a point and add up the amount of turning along the way
if it made a full turn, it's inside
if it wound back to 0, it's outside
it's so neat~💖
If you're getting slow speed over Perforce, make sure windows didn't disable Window Scaling
I was able to go from 2.5Mbps to 600Mbps thanks to this, despite a 200ms ping :)
First, run netsh interface tcp show global in cmd
1/3
Ever wanted to write HLSL in Unreal?
The HLSL Material plugin now supports defines, includes, bool/texture parameters, default values...
Errors are also clickable, redirecting here to the awesome #RiderForUnrealEngine!
https://t.co/UoJBW3vj1T
#ue4#indiedev#gamedev
Ever wanted to make a radial progress/health bar?
Here is one with custom start axis, thickness, and 0-100% value:
(Screenshot of the nodes in the first reply)
#ue4#ue5#vfx#realtimevfx
New #under60sec tutorial!
Learn how to add parallax to your materials, this time with the help of @jettelly 😀
You can learn this and more with their book right here: https://t.co/3jpMoHLfVv
#madewithunity#gamedev#indiedev
Finally, I made me some time to write this article. Here is a more detailed breakdown of how to achieve a dynamic flowing foam in Unity. I hope you find this useful c: #gamedev#madewithunity#shaders https://t.co/wXaHCzUHOY