Hey I might be starting using twitter less and less. I'm giving it a shot to Bluesky and so far it looks very promising :D here is my profile if you wanna follow -> https://t.co/1Tr3d2CkTQ
> https://t.co/6dFPKfIOgo _
a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality:
- https://t.co/sqsT5nJqqP
- https://t.co/iKPo9vlG9R
- https://t.co/YR1EOEJuSK
- https://t.co/CKk83Uqqq4
rotors in action:
https://t.co/YWibTuvhKr
When Timbre shut down, I asked if I could share my foliage workflow that we documented for our style guide.
So finally I bring you a pdf of the breakdown I made for my team. I miss them 😭
It's free (or you can buy a tired mom a coffee)
https://t.co/4F1ZbvdnY7
New generative art coding timelapse on my Youtube channel! Featuring organic layered waves created in p5js - almost 3 hours coding in 10 minutes.
Full version linked below!
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX